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GTA San Andreas object

prthotelfnc01 object ID 9041

vegasEPlaced 1×
Object ID
9041
Model name
prthotelfnc01
Texture file (TXD)
pirateland
Draw distance
150
Defined in
vegasE.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9041, 1963.53, 1629.62, 22.34)
removeWorldModel(9041, 10, 1963.53, 1629.62, 22.34) -- removes the one at Pirates in Men's Pants, Las Venturas
engineGetModelNameFromID(9041) -- "prthotelfnc01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1963.53, 1629.62, 22.34Pirates in Men's Pants, Las VenturasMap

Same texture file

10 other objects use pirateland.

Where this comes from

Checked on 29 September 2026.