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GTA San Andreas object

vgsEwrehse02 object ID 8546

vegasEPlaced 1×
Object ID
8546
Model name
vgsEwrehse02
Texture file (TXD)
vgsewrehse
Draw distance
140
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8546, 2814.34, 993.84, 13.14)
removeWorldModel(8546, 10, 2814.34, 993.84, 13.14) -- removes the one at Linden Side, Las Venturas
removeWorldModel(8737, 10, 2814.34, 993.84, 13.14) -- its far-away model lodEwrehse02
engineGetModelNameFromID(8546) -- "vgsEwrehse02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2814.34, 993.84, 13.14Linden Side, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use vgsewrehse.

Where this comes from

Checked on 29 September 2026.