CITObject IDsCIT Tools

GTA San Andreas object

lodEwrehse02 object ID 8737

vegasEFar-away (LOD) modelPlaced 1×
Object ID
8737
Model name
lodEwrehse02
Texture file (TXD)
vegaselod3
Draw distance
800
Defined in
vegasE.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8737, 2814.34, 993.84, 13.14)
removeWorldModel(8737, 10, 2814.34, 993.84, 13.14) -- removes the one at Linden Side, Las Venturas
engineGetModelNameFromID(8737) -- "lodEwrehse02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2814.34, 993.84, 13.14Linden Side, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

133 other objects use vegaselod3.

Where this comes from

Checked on 29 September 2026.