CITObject IDsCIT Tools

GTA San Andreas object

balcony02_lvs object ID 8576

vegasEPlaced 1×
Object ID
8576
Model name
balcony02_lvs
Texture file (TXD)
vgssstairs1
Draw distance
150
Defined in
vegasE.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8576, 2518.08, 1173.29, 16.37)
removeWorldModel(8576, 10, 2518.08, 1173.29, 16.37) -- removes the one at Come-A-Lot, Las Venturas
engineGetModelNameFromID(8576) -- "balcony02_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2518.08, 1173.29, 16.37Come-A-Lot, Las VenturasMap

Same texture file

7 other objects use vgssstairs1.

Where this comes from

Checked on 29 September 2026.