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GTA San Andreas object

vgsSstairs03_lvs object ID 8613

vegasEPlaced 1×
Object ID
8613
Model name
vgsSstairs03_lvs
Texture file (TXD)
vgssstairs1
Draw distance
80
Defined in
vegasE.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8613, 2495.77, 1139.09, 17.63)
removeWorldModel(8613, 10, 2495.77, 1139.09, 17.63) -- removes the one at Come-A-Lot, Las Venturas
engineGetModelNameFromID(8613) -- "vgsSstairs03_lvs" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2495.77, 1139.09, 17.63Come-A-Lot, Las VenturasMap

Same texture file

7 other objects use vgssstairs1.

Where this comes from

Checked on 29 September 2026.