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GTA San Andreas object

CJ_VIEW_TELE2 object ID 951

propextPlaced 13×
Object ID
951
Model name
CJ_VIEW_TELE2
Texture file (TXD)
Externalext
Draw distance
30
Defined in
propext.ide
Flags
0
Placed in the world
13 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(951, 1019.52, -2185.75, 38.84)
removeWorldModel(951, 10, 1019.52, -2185.75, 38.84) -- removes the one at Verdant Bluffs, Los Santos
engineGetModelNameFromID(951) -- "CJ_VIEW_TELE2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1019.52, -2185.75, 38.84Verdant Bluffs, Los SantosMap
1025.62, -2196.26, 38.84Verdant Bluffs, Los SantosMap
1082.8, -2034.77, 68.7Verdant Bluffs, Los SantosMap
1083.48, -2248.97, 46.59Verdant Bluffs, Los SantosMap
1084.59, -2240.76, 47.03Verdant Bluffs, Los SantosMap
1103.88, -2011.97, 68.7Verdant Bluffs, Los SantosMap
1104.16, -2060.77, 68.65Verdant Bluffs, Los SantosMap
1175.07, -1993.95, 68.72Verdant Bluffs, Los SantosMap
1209.63, -2008.55, 68.65Verdant Bluffs, Los SantosMap
1209.91, -2065.58, 68.7Verdant Bluffs, Los SantosMap
1441.77, -1954.15, 28.59Verdant Bluffs, Los SantosMap
1449.98, -1962.92, 29.57Verdant Bluffs, Los SantosMap
1456.52, -1953.86, 26.84Verdant Bluffs, Los SantosMap

Same texture file

4 other objects use Externalext.

Where this comes from

Checked on 29 September 2026.