CITObject IDsCIT Tools

GTA San Andreas object

shpbridge_sfw01 object ID 9818

SFwPlaced 1×
Object ID
9818
Model name
shpbridge_sfw01
Texture file (TXD)
ship_brijsfw
Draw distance
15
Defined in
SFw.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9818, -2470.27, 1544.96, 33.87)
removeWorldModel(9818, 10, -2470.27, 1544.96, 33.87) -- removes the one at San Fierro Bay, San Fierro
engineGetModelNameFromID(9818) -- "shpbridge_sfw01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2470.27, 1544.96, 33.87San Fierro Bay, San FierroMap

Same texture file

4 other objects use ship_brijsfw.

Where this comes from

Checked on 29 September 2026.