CITObject IDsCIT Tools

GTA San Andreas object

shpbridge_sfw04 object ID 9820

SFwPlaced 1×
Object ID
9820
Model name
shpbridge_sfw04
Texture file (TXD)
ship_brijsfw
Draw distance
15
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9820, -2474.62, 1545.09, 33.06)
removeWorldModel(9820, 10, -2474.62, 1545.09, 33.06) -- removes the one at San Fierro Bay, San Fierro
engineGetModelNameFromID(9820) -- "shpbridge_sfw04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2474.62, 1545.09, 33.06San Fierro Bay, San FierroMap

Same texture file

4 other objects use ship_brijsfw.

Where this comes from

Checked on 29 September 2026.