GTA San Andreas object
LODd_46_sfw object ID 9869
SFwFar-away (LOD) modelPlaced 1×
- Object ID
- 9869
- Model name
LODd_46_sfw- Texture file (TXD)
lod5sfw- Draw distance
- 800
- Defined in
SFw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(9869, -2681.59, 1316.06, 25.14)removeWorldModel(9869, 10, -2681.59, 1316.06, 25.14) -- removes the one at Battery Point, San FierroengineGetModelNameFromID(9869) -- "LODd_46_sfw" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2681.59, 1316.06, 25.14 | Battery Point, San Fierro | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
28 other objects use lod5sfw.
- 9619LODight_SFW33
- 9620LODight_SFW31
- 9621LODight_box_SFW01
- 9626LODkmod2_sfw03
- 9628LODxbld4_sfw83
- 9629LODxbld4_sfw84
- 9639LODroads_sfw06
- 9656LODd_42_sfw
- 9684LODrig_02_sfw
- 9686LODrig_06_sfw
- 9687LODrig_05_sfw
- 9691LODrig_03_sfw
Object IDs 9000 to 9999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas SFw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.