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GTA San Andreas object

LODd_46_sfw object ID 9869

SFwFar-away (LOD) modelPlaced 1×
Object ID
9869
Model name
LODd_46_sfw
Texture file (TXD)
lod5sfw
Draw distance
800
Defined in
SFw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(9869, -2681.59, 1316.06, 25.14)
removeWorldModel(9869, 10, -2681.59, 1316.06, 25.14) -- removes the one at Battery Point, San Fierro
engineGetModelNameFromID(9869) -- "LODd_46_sfw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2681.59, 1316.06, 25.14Battery Point, San FierroMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

28 other objects use lod5sfw.

Where this comes from

Checked on 29 September 2026.