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GTA San Andreas object

CJ_PHONE_KIOSK2 object ID 1346

Street objectsdynamic2Placed 18×
CJ_PHONE_KIOSK2, GTA San Andreas object ID 1346
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1346
Model name
CJ_PHONE_KIOSK2
Texture file (TXD)
Roadside
Draw distance
50
Defined in
dynamic2.ide
Flags
2097156
Placed in the world
18 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1346, -2553.05, 2320.48, 5.32)
removeWorldModel(1346, 10, -2553.05, 2320.48, 5.32) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(1346) -- "CJ_PHONE_KIOSK2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2553.05, 2320.48, 5.32Bayside, Tierra RobadaMap
-2550.37, 2320.48, 5.32Bayside, Tierra RobadaMap
-2451.41, 2321.02, 5.32Bayside, Tierra RobadaMap
247.71, -1447.98, 13.95Rodeo, Los SantosMap
546.38, -1499.18, 14.8Rodeo, Los SantosMap
546.38, -1497.49, 14.8Rodeo, Los SantosMap
672.43, -589.09, 16.68Dillimore, Red CountyMap
1097.09, 1201.98, 11.17Greenglass College, Las VenturasMap
1098.4, 1201.98, 11.17Greenglass College, Las VenturasMap
1109.51, 1382.59, 11.17Blackfield, Las VenturasMap
1110.87, 1382.59, 11.17Blackfield, Las VenturasMap
1112.22, 1382.59, 11.17Blackfield, Las VenturasMap
1380.25, 466.52, 20.48Montgomery, Red CountyMap
1558.12, 1015.69, 11.17LVA Freight Depot, Las VenturasMap
1558.13, 1017.02, 11.17LVA Freight Depot, Las VenturasMap
1574.73, 736.98, 11.15Randolph Industrial Estate, Las VenturasMap
1688.09, 1266.98, 11.15Las Venturas Airport, Las VenturasMap
1689.39, 1266.98, 11.15Las Venturas Airport, Las VenturasMap

Same texture file

3 other objects use Roadside.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.