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GTA San Andreas object

CJ_SHTROLLY object ID 1349

Street objectsdynamic2Placed 22×
CJ_SHTROLLY, GTA San Andreas object ID 1349
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1349
Model name
CJ_SHTROLLY
Texture file (TXD)
CJ_DYN_PROP
Draw distance
30
Defined in
dynamic2.ide
Flags
2097284
Placed in the world
22 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1349, -2490.08, 757.19, 34.75)
removeWorldModel(1349, 10, -2490.08, 757.19, 34.75) -- removes the one at Juniper Hill, San Fierro
engineGetModelNameFromID(1349) -- "CJ_SHTROLLY" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2490.08, 757.19, 34.75Juniper Hill, San FierroMap
-2473.62, 719.94, 34.77Juniper Hill, San FierroMap
-2472.23, 719.94, 34.77Juniper Hill, San FierroMap
-2470.83, 719.94, 34.77Juniper Hill, San FierroMap
-2469.43, 719.94, 34.77Juniper Hill, San FierroMap
-2440.05, 750.73, 34.75Juniper Hill, San FierroMap
-2425.8, 749.94, 34.75Juniper Hill, San FierroMap
-2424.3, 752.36, 34.75Juniper Hill, San FierroMap
-2418.65, 727.05, 34.81Juniper Hill, San FierroMap
-2415.85, 726.53, 34.81Juniper Hill, San FierroMap
-2415.7, 728.13, 34.81Juniper Hill, San FierroMap
-2209.35, 626.41, 49Chinatown, San FierroMap
-2209.35, 632.16, 49Chinatown, San FierroMap
-2209.04, 634.2, 49Chinatown, San FierroMap
-2191.98, 637.79, 49Chinatown, San FierroMap
1521.62, 1046.05, 10.38LVA Freight Depot, Las VenturasMap
1529.95, 1041.54, 10.38LVA Freight Depot, Las VenturasMap
1532.09, 1042.13, 10.38LVA Freight Depot, Las VenturasMap
1556.54, 1054.42, 10.38LVA Freight Depot, Las VenturasMap
1796.39, -1804.55, 3.55Little Mexico, Los SantosMap
1995.81, -1841.96, 3.35Idlewood, Los SantosMap
2147.22, -1857.35, 3.35Willowfield, Los SantosMap

Same texture file

1 other object use CJ_DYN_PROP.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.