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GTA San Andreas object

CJ_TRAFFIC_LIGHT4 object ID 1350

Street objectsdynamic2Placed 729×
CJ_TRAFFIC_LIGHT4, GTA San Andreas object ID 1350
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1350
Model name
CJ_TRAFFIC_LIGHT4
Texture file (TXD)
CJ_traffic
Draw distance
60
Defined in
dynamic2.ide
Flags
32768
Placed in the world
729 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1350, -2814.13, -60.17, 6.18)
removeWorldModel(1350, 10, -2814.13, -60.17, 6.18) -- removes the one at Ocean Flats, San Fierro
engineGetModelNameFromID(1350) -- "CJ_TRAFFIC_LIGHT4" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2814.13, -60.17, 6.18Ocean Flats, San FierroMap
-2814.13, 49.67, 6.18Ocean Flats, San FierroMap
-2814.13, 167.75, 6.18Ocean Flats, San FierroMap
-2814.13, 298.45, 6.18City Hall, San FierroMap
-2814.03, -200.11, 6.33Ocean Flats, San FierroMap
-2804.62, -220.52, 6.18Ocean Flats, San FierroMap
-2803.94, -80.52, 6.18Ocean Flats, San FierroMap
-2803.94, 147.52, 6.18Ocean Flats, San FierroMap
-2803.92, 29.33, 6.18Ocean Flats, San FierroMap
-2803.92, 278.1, 6.18City Hall, San FierroMap
-2803.91, -480.18, 6.18Missionary Hill, San FierroMap
-2798.87, -205.23, 6.18Ocean Flats, San FierroMap
-2798.87, -65.25, 6.18Ocean Flats, San FierroMap
-2798.87, 44.59, 6.18Ocean Flats, San FierroMap
-2798.87, 162.79, 6.18Ocean Flats, San FierroMap
-2798.87, 293.38, 6.18City Hall, San FierroMap
-2777.56, -486.66, 6.16Missionary Hill, San FierroMap
-2716.11, 410.98, 3.35City Hall, San FierroMap
-2716.1, 330.42, 3.35City Hall, San FierroMap
-2716.09, 34.41, 3.33Ocean Flats, San FierroMap
-2716.09, 152.6, 3.33Ocean Flats, San FierroMap
-2716.09, 283.2, 3.33City Hall, San FierroMap
-2716.05, -215.43, 3.33Ocean Flats, San FierroMap
-2715.98, -75.23, 3.48Ocean Flats, San FierroMap
-2711.02, 227.85, 3.33Ocean Flats, San FierroMap

Showing 25 of 729 places.

Same texture file

2 other objects use CJ_traffic.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.