CITObject IDsCIT Tools

GTA San Andreas object

CJ_TRAFFIC_LIGHT5 object ID 1351

Street objectsdynamic2Placed 62×
CJ_TRAFFIC_LIGHT5, GTA San Andreas object ID 1351
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1351
Model name
CJ_TRAFFIC_LIGHT5
Texture file (TXD)
CJ_traffic
Draw distance
60
Defined in
dynamic2.ide
Flags
32768
Placed in the world
62 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1351, 126.62, -201.06, 0.46)
removeWorldModel(1351, 10, 126.62, -201.06, 0.46) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(1351) -- "CJ_TRAFFIC_LIGHT5" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
126.62, -201.06, 0.46Blueberry, Red CountyMap
143.2, -136.09, 0.46Blueberry, Red CountyMap
176.77, -201.06, 0.46Blueberry, Red CountyMap
176.77, -60.96, 0.46Blueberry, Red CountyMap
188.66, -222.23, 0.46Blueberry, Red CountyMap
214.07, -292.07, 0.46Blueberry, Red CountyMap
221.52, -77.52, 0.46Blueberry, Red CountyMap
221.52, -27.7, 0.46Blueberry, Red CountyMap
226.62, -201.06, 0.46Blueberry, Red CountyMap
238.32, 37.73, 1.37Blueberry, Red CountyMap
238.5, -222.23, 0.46Blueberry, Red CountyMap
243.69, -66.16, 0.46Blueberry, Red CountyMap
276.74, -201.06, 0.46Blueberry, Red CountyMap
288.55, -82.45, 0.46Blueberry, Red CountyMap
293.64, -136.1, 0.46Blueberry, Red CountyMap
321.94, -147.64, 0.46Blueberry, Red CountyMap
343.41, -136.1, 0.46Blueberry, Red CountyMap
635.83, -474.71, 15.18Dillimore, Red CountyMap
647.66, -540.84, 15.18Dillimore, Red CountyMap
670.9, -605.94, 15.18Dillimore, Red CountyMap
676.07, -519.31, 15.18Dillimore, Red CountyMap
687.24, -540.76, 15.18Dillimore, Red CountyMap
687.56, -495.81, 15.18Dillimore, Red CountyMap
692.29, -594.43, 15.18Dillimore, Red CountyMap
710.87, -535.94, 15.18Dillimore, Red CountyMap

Showing 25 of 62 places.

Same texture file

2 other objects use CJ_traffic.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.