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GTA San Andreas object

DYN_MESH_1 object ID 1411

Street objectsdynamic2Placed 343×
DYN_MESH_1, GTA San Andreas object ID 1411
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1411
Model name
DYN_MESH_1
Texture file (TXD)
BREAK_FEN_mesh2
Draw distance
65
Defined in
dynamic2.ide
Flags
132
Placed in the world
343 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1411, -2541.5, -717.12, 139.91)
removeWorldModel(1411, 10, -2541.5, -717.12, 139.91) -- removes the one at Missionary Hill, San Fierro
engineGetModelNameFromID(1411) -- "DYN_MESH_1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2541.5, -717.12, 139.91Missionary Hill, San FierroMap
-2541.5, -711.88, 139.91Missionary Hill, San FierroMap
-2541.5, -706.66, 139.91Missionary Hill, San FierroMap
-2541.5, -701.42, 139.91Missionary Hill, San FierroMap
-2541.5, -696.19, 139.91Missionary Hill, San FierroMap
-2541.5, -690.96, 139.91Missionary Hill, San FierroMap
-2539.81, -594.33, 133.3Missionary Hill, San FierroMap
-2538.61, -719.92, 139.91Missionary Hill, San FierroMap
-2534.55, -594.33, 133.3Missionary Hill, San FierroMap
-2533.34, -719.92, 139.91Missionary Hill, San FierroMap
-2529.28, -594.33, 133.3Missionary Hill, San FierroMap
-2528.08, -719.92, 139.91Missionary Hill, San FierroMap
-2524.02, -594.33, 133.3Missionary Hill, San FierroMap
-2522.81, -719.92, 139.91Missionary Hill, San FierroMap
-2518.75, -594.33, 133.3Missionary Hill, San FierroMap
-2517.55, -719.92, 139.91Missionary Hill, San FierroMap
-2514.87, -717.09, 139.91Missionary Hill, San FierroMap
-2514.87, -711.87, 139.91Missionary Hill, San FierroMap
-2514.87, -706.63, 139.91Missionary Hill, San FierroMap
-2514.87, -701.4, 139.91Missionary Hill, San FierroMap
-2514.87, -696.17, 139.91Missionary Hill, San FierroMap
-2514.87, -690.94, 139.91Missionary Hill, San FierroMap
-2513.48, -594.33, 133.3Missionary Hill, San FierroMap
-2508.22, -594.33, 133.3Missionary Hill, San FierroMap
-2502.95, -594.33, 133.3Missionary Hill, San FierroMap

Showing 25 of 343 places.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.