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GTA San Andreas object

DYN_F_R_WOOD_1b object ID 1410

Street objectsdynamic2Placed 233×
DYN_F_R_WOOD_1b, GTA San Andreas object ID 1410
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1410
Model name
DYN_F_R_WOOD_1b
Texture file (TXD)
BREAK_F_w
Draw distance
60
Defined in
dynamic2.ide
Flags
128
Placed in the world
233 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1410, -2246.35, -2438.58, 31.09)
removeWorldModel(1410, 10, -2246.35, -2438.58, 31.09) -- removes the one at Angel Pine, Whetstone
engineGetModelNameFromID(1410) -- "DYN_F_R_WOOD_1b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2246.35, -2438.58, 31.09Angel Pine, WhetstoneMap
-2243.02, -2441.57, 30.69Angel Pine, WhetstoneMap
-2239.76, -2441.05, 30.49Angel Pine, WhetstoneMap
-2237.1, -2437.12, 30.49Angel Pine, WhetstoneMap
-2234.18, -2433.51, 30.49Angel Pine, WhetstoneMap
-2231.29, -2429.77, 30.49Angel Pine, WhetstoneMap
-2184.02, -2474.74, 30.36Angel Pine, WhetstoneMap
-2181.21, -2484.93, 30.36Angel Pine, WhetstoneMap
-2181.1, -2471.11, 30.36Angel Pine, WhetstoneMap
-2177.6, -2487.82, 30.36Angel Pine, WhetstoneMap
-2173.98, -2490.71, 30.36Angel Pine, WhetstoneMap
-435.18, -407.92, 16.02Red CountyMap
-434.91, -403.25, 16.02Red CountyMap
-434.84, -398.48, 16.02Red CountyMap
-434.69, -393.77, 16.02Red CountyMap
-434.47, -389.11, 16.02Red CountyMap
-432.05, -386.78, 16.02Red CountyMap
-430.53, -407.34, 16.02Red CountyMap
-427.29, -386.42, 16.02Red CountyMap
-427.07, -405, 16.02Red CountyMap
-424.66, -435.02, 16.9Red CountyMap
-422.59, -386.15, 16.02Red CountyMap
-422.46, -405, 16.02Red CountyMap
-421.86, -437.24, 17.11Red CountyMap
-421.07, -432.38, 16.9Red CountyMap

Showing 25 of 233 places.

Same texture file

2 other objects use BREAK_F_w.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.