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GTA San Andreas object

DYN_SCAFFOLD object ID 1426

Street objectsdynamic2Placed 7×
DYN_SCAFFOLD, GTA San Andreas object ID 1426
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1426
Model name
DYN_SCAFFOLD
Texture file (TXD)
BREAK_scaffold
Draw distance
100
Defined in
dynamic2.ide
Flags
4
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1426, 24.59, -291.76, 1.41)
removeWorldModel(1426, 10, 24.59, -291.76, 1.41) -- removes the one at Blueberry, Red County
engineGetModelNameFromID(1426) -- "DYN_SCAFFOLD" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
24.59, -291.76, 1.41Blueberry, Red CountyMap
29.17, -292.27, 1.41Blueberry, Red CountyMap
94.22, -148.66, 1.66Blueberry Acres, Red CountyMap
97.91, -148.66, 1.66Blueberry Acres, Red CountyMap
106.11, -195.59, 0.65Blueberry, Red CountyMap
116.51, -191.09, 0.65Blueberry, Red CountyMap
304.09, -231.26, 0.68Blueberry, Red CountyMap

Same texture file

8 other objects use BREAK_scaffold.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.