GTA San Andreas object
CJ_ROADBARRIER object ID 1427

- Object ID
- 1427
- Model name
CJ_ROADBARRIER- Texture file (TXD)
BREAK_ROAD- Draw distance
- 50
- Defined in
dynamic2.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1427, 1554.06, 13.3, 23.85)removeWorldModel(1427, 10, 1554.06, 13.3, 23.85) -- removes the one at Red CountyengineGetModelNameFromID(1427) -- "CJ_ROADBARRIER" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1554.06, 13.3, 23.85 | Red County | Map |
Same texture file
6 other objects use BREAK_ROAD.
1422DYN_ROADBARRIER_5
1423DYN_ROADBARRIER_4
1424DYN_ROADBARRIER_2
1425DYN_ROADBARRIER_3
1434DYN_ROADBARRIER_5a
1435DYN_ROADBARRIER_5b
Street objects · All objects, page 7 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.