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GTA San Andreas object

DYN_BOX_PILE object ID 1431

Street objectsdynamic2Placed 23×
DYN_BOX_PILE, GTA San Andreas object ID 1431
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1431
Model name
DYN_BOX_PILE
Texture file (TXD)
BREAK_S_BOX
Draw distance
50
Defined in
dynamic2.ide
Flags
128
Placed in the world
23 times (7 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1431, -2254.8, 2385.46, 4.5)
removeWorldModel(1431, 10, -2254.8, 2385.46, 4.5) -- removes the one at Bayside Marina, Tierra Robada
engineGetModelNameFromID(1431) -- "DYN_BOX_PILE" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2254.8, 2385.46, 4.5Bayside Marina, Tierra RobadaMap
-2245.71, 2363.3, 4.5Bayside Marina, Tierra RobadaMap
36.43, -291.06, 1.57Blueberry, Red CountyMap
303.2, -245.74, 1.09Blueberry, Red CountyMap
303.62, -247.88, 1.09Blueberry, Red CountyMap
304, -228.75, 1.09Blueberry, Red CountyMap
1059.92, 2125.12, 10.37Whitewood Estates, Las VenturasMap
1060.58, 2120.34, 10.37Whitewood Estates, Las VenturasMap
1061.12, 2130.04, 10.37Whitewood Estates, Las VenturasMap
1061.21, 2127.38, 10.37Whitewood Estates, Las VenturasMap
1061.26, 2124.06, 10.37Whitewood Estates, Las VenturasMap
1061.63, 2118.45, 10.37Whitewood Estates, Las VenturasMap
1062.45, 2121.38, 10.37Whitewood Estates, Las VenturasMap
1278.03, 1124.29, 10.03LVA Freight Depot, Las VenturasMap
1278.55, 1121.73, 10.05LVA Freight Depot, Las VenturasMap
1409.05, 1126.04, 10.36LVA Freight Depot, Las VenturasMap
-820.13, 508.27, 1358.88Interior 1
-818.72, 508.7, 1359.04Interior 1
-816.56, 508.7, 1359.25Interior 1
-815.34, 495.83, 1359Interior 1
-813.8, 495, 1359.05Interior 1
-813.8, 495.91, 1359.12Interior 1
-811.56, 496.95, 1359.32Interior 1

Same texture file

3 other objects use BREAK_S_BOX.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.