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GTA San Andreas object

DYN_TABLE_2 object ID 1432

Street objectsdynamic2Placed 43×
DYN_TABLE_2, GTA San Andreas object ID 1432
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1432
Model name
DYN_TABLE_2
Texture file (TXD)
BREAK_S_bins
Draw distance
50
Defined in
dynamic2.ide
Flags
2097280
Placed in the world
43 times (7 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1432, -2701.21, 849.92, 69.81)
removeWorldModel(1432, 10, -2701.21, 849.92, 69.81) -- removes the one at Paradiso, San Fierro
engineGetModelNameFromID(1432) -- "DYN_TABLE_2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2701.21, 849.92, 69.81Paradiso, San FierroMap
-2699.27, 914.2, 66.75Paradiso, San FierroMap
-2677.86, 928.67, 78.86Paradiso, San FierroMap
-2673.56, 928.67, 78.86Paradiso, San FierroMap
-2648.66, 954.65, 71.05Paradiso, San FierroMap
-2647.52, 843.53, 63.15Paradiso, San FierroMap
-2640.2, 970.23, 64.08Paradiso, San FierroMap
-2144.83, -244.77, 35.62Doherty, San FierroMap
272.95, -1437.14, 13Rodeo, Los SantosMap
284.39, -1431.41, 13Rodeo, Los SantosMap
287.81, -1429.9, 13Rodeo, Los SantosMap
1359.64, 240.66, 18.63Montgomery, Red CountyMap
1361.09, 244.65, 18.63Montgomery, Red CountyMap
1363.48, 242.25, 18.63Montgomery, Red CountyMap
1364.27, 246.43, 18.63Montgomery, Red CountyMap
1365.4, 255.05, 18.63Montgomery, Red CountyMap
1367.88, 252.52, 18.63Montgomery, Red CountyMap
1368.98, 256.51, 18.63Montgomery, Red CountyMap
1544.32, -1201.7, 19.16Downtown Los Santos, Los SantosMap
1547.37, -1202.3, 19.16Downtown Los Santos, Los SantosMap
1550.62, -1201.86, 19.16Downtown Los Santos, Los SantosMap
1621.75, -1200.91, 18.91Downtown Los Santos, Los SantosMap
1624.8, -1201.52, 18.91Downtown Los Santos, Los SantosMap
1627.74, -1200.9, 18.91Downtown Los Santos, Los SantosMap
1787.05, -1360.91, 14.86Downtown Los Santos, Los SantosMap

Showing 25 of 43 places.

Same texture file

7 other objects use BREAK_S_bins.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.