GTA San Andreas object
CJ_BIN1 object ID 1359

- Object ID
- 1359
- Model name
CJ_BIN1- Texture file (TXD)
BREAK_S_bins- Draw distance
- 30
- Defined in
dynamic2.ide- Flags
128- Placed in the world
- 10 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(1359, -2829.13, 1119.34, 27.91)removeWorldModel(1359, 10, -2829.13, 1119.34, 27.91) -- removes the one at Palisades, San FierroengineGetModelNameFromID(1359) -- "CJ_BIN1" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2829.13, 1119.34, 27.91 | Palisades, San Fierro | Map |
| -2810.51, 1026.33, 42.96 | Palisades, San Fierro | Map |
| -2802.77, 1185.52, 19.8 | Palisades, San Fierro | Map |
| -2775.14, 833.11, 51.77 | Palisades, San Fierro | Map |
| 1025.54, 1045.01, 10.96 | Greenglass College, Las Venturas | Map |
| 1033.52, 1112.49, 10.96 | Greenglass College, Las Venturas | Map |
| 1080.25, 1004.45, 10.96 | Greenglass College, Las Venturas | Map |
| 1095.66, 1139.29, 10.96 | Greenglass College, Las Venturas | Map |
| 1141.91, 1031.32, 10.96 | Greenglass College, Las Venturas | Map |
| 1150.17, 1098.49, 10.96 | Greenglass College, Las Venturas | Map |
Same texture file
7 other objects use BREAK_S_bins.
1355CJ_FRUITCRATE1
1356CJ_FRUITCRATE2
1357CJ_FRUITCRATE3
1358CJ_SKIP_Rubbish
1432DYN_TABLE_2
1433DYN_TABLE_1
1516DYN_TABLE_03
Street objects · All objects, page 6 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.