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GTA San Andreas object

CJ_SKIP_Rubbish object ID 1358

Street objectsdynamic2Placed 21×
CJ_SKIP_Rubbish, GTA San Andreas object ID 1358
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1358
Model name
CJ_SKIP_Rubbish
Texture file (TXD)
BREAK_S_bins
Draw distance
70
Defined in
dynamic2.ide
Flags
128
Placed in the world
21 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1358, -2462.15, 2512.74, 16.99)
removeWorldModel(1358, 10, -2462.15, 2512.74, 16.99) -- removes the one at Bayside, Tierra Robada
engineGetModelNameFromID(1358) -- "CJ_SKIP_Rubbish" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2462.15, 2512.74, 16.99Bayside, Tierra RobadaMap
-2401.62, 2357.53, 5.12Bayside, Tierra RobadaMap
1356.38, 485.19, 20.38Montgomery, Red CountyMap
1370.98, 1916.29, 11.02Redsands West, Las VenturasMap
1379.03, 980.77, 11.07LVA Freight Depot, Las VenturasMap
1653.02, 1076.97, 11.01LVA Freight Depot, Las VenturasMap
1679.7, 767.43, 11.01Randolph Industrial Estate, Las VenturasMap
1683.88, 1112.98, 10.95LVA Freight Depot, Las VenturasMap
1689.16, 889.28, 11.01LVA Freight Depot, Las VenturasMap
1699.51, 1263.01, 11Las Venturas Airport, Las VenturasMap
1740.67, 1217.26, 11Las Venturas Airport, Las VenturasMap
1752.9, 980.4, 10.98LVA Freight Depot, Las VenturasMap
1756.03, 771.64, 10.98Randolph Industrial Estate, Las VenturasMap
2212.94, 2790.92, 11.01Spinybed, Las VenturasMap
2233.8, 2814.15, 11.01Spinybed, Las VenturasMap
2332.62, 2785.86, 11.01Spinybed, Las VenturasMap
2388.81, 2758.67, 11.01Spinybed, Las VenturasMap
2671.6, 867.85, 11.12Rockshore East, Las VenturasMap
2796.84, 977.7, 10.8Linden Side, Las VenturasMap
2808.8, 857.2, 10.93Rockshore East, Las VenturasMap
2863.79, 857.2, 10.93Rockshore East, Las VenturasMap

Same texture file

7 other objects use BREAK_S_bins.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.