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GTA San Andreas object

Gen_doorEXT7_11L object ID 1560

Street objectsdynamic2Placed 7×
Gen_doorEXT7_11L, GTA San Andreas object ID 1560
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
1560
Model name
Gen_doorEXT7_11L
Texture file (TXD)
7_11_door
Draw distance
50
Defined in
dynamic2.ide
Flags
2097184
Placed in the world
7 times (6 inside interiors)

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(1560, 1834.18, -1844.08, 12.57)
removeWorldModel(1560, 10, 1834.18, -1844.08, 12.57) -- removes the one at Idlewood, Los Santos
engineGetModelNameFromID(1560) -- "Gen_doorEXT7_11L" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1834.18, -1844.08, 12.57Idlewood, Los SantosMap
-30.21, -92.41, 1002.54Interior 18
-25.85, -58.66, 1002.54Interior 6
-25.81, -32.16, 1002.55Interior 4
-24.38, -188.65, 1002.54Interior 17
-24.38, -141.95, 1002.54Interior 16
7.61, -32.16, 1002.55Interior 10

Same texture file

1 other object use 7_11_door.

Where this comes from

  • GTA San Andreas dynamic2.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.