GTA San Andreas object
veg_treea3 object ID 618

- Object ID
- 618
- Model name
veg_treea3- Texture file (TXD)
gta_tree_boak- Draw distance
- 140
- Defined in
vegepart.ide- Flags
2097284- Placed in the world
- 81 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(618, -2781.23, -438.68, 6.98)removeWorldModel(618, 10, -2781.23, -438.68, 6.98) -- removes the one at Missionary Hill, San FierroengineGetModelNameFromID(618) -- "veg_treea3" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2781.23, -438.68, 6.98 | Missionary Hill, San Fierro | Map |
| -2769.59, -426.24, 6.98 | Avispa Country Club, San Fierro | Map |
| -2632.67, -335.74, 9.7 | Avispa Country Club, San Fierro | Map |
| -2576.58, -314.65, 23.2 | Avispa Country Club, San Fierro | Map |
| -2529.16, -317.41, 38.09 | Avispa Country Club, San Fierro | Map |
| -2494.67, -261.44, 37.92 | Avispa Country Club, San Fierro | Map |
| -2492.91, -349.62, 59.93 | Avispa Country Club, San Fierro | Map |
| -2414.18, -322.72, 60.09 | Avispa Country Club, San Fierro | Map |
| -2400.86, -214.03, 38.72 | Garcia, San Fierro | Map |
| -2323.28, -248.06, 42.1 | Avispa Country Club, San Fierro | Map |
| -2316.66, -388.37, 68.94 | Avispa Country Club, San Fierro | Map |
| -2311.36, -236.45, 41.05 | Avispa Country Club, San Fierro | Map |
| -2280.58, -310.45, 55.1 | Avispa Country Club, San Fierro | Map |
| -2277.51, -205.29, 35.77 | Garcia, San Fierro | Map |
| 1036.56, -2195.77, 37.92 | Verdant Bluffs, Los Santos | Map |
| 1044.86, -2189.7, 32.98 | Verdant Bluffs, Los Santos | Map |
| 1050.38, -2194.45, 38.84 | Verdant Bluffs, Los Santos | Map |
| 1065.68, -2221.18, 41.7 | Verdant Bluffs, Los Santos | Map |
| 1096.98, -2233.9, 47.85 | Verdant Bluffs, Los Santos | Map |
| 1102.91, -1990.67, 61.06 | Verdant Bluffs, Los Santos | Map |
| 1106.43, -2337.21, 11.41 | Verdant Bluffs, Los Santos | Map |
| 1115.23, -1981.17, 62.37 | Verdant Bluffs, Los Santos | Map |
| 1139.18, -1997.77, 67.55 | Verdant Bluffs, Los Santos | Map |
| 1146.13, -1998.47, 67.55 | Verdant Bluffs, Los Santos | Map |
| 1155.37, -2072.55, 67.86 | Verdant Bluffs, Los Santos | Map |
Showing 25 of 81 places.
Same texture file
20 other objects use gta_tree_boak.
615veg_tree3
616veg_treea1
617veg_treeb1
669sm_veg_tree4
671sm_bushytree
672sm_veg_tree5
673sm_bevhiltree
691sm_veg_tree4_big
700sm_veg_tree6
703sm_veg_tree7_big
705sm_veg_tree7vbig
706sm_vegvbbig
Trees and plants · All objects, page 1 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.