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GTA San Andreas object

sm_vegvbbig object ID 706

Trees and plantsvegepartPlaced 51×
sm_vegvbbig, GTA San Andreas object ID 706
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
706
Model name
sm_vegvbbig
Texture file (TXD)
gta_tree_boak
Draw distance
299
Defined in
vegepart.ide
Flags
2138244
Placed in the world
51 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(706, -1915.56, 2539.86, 41.37)
removeWorldModel(706, 10, -1915.56, 2539.86, 41.37) -- removes the one at Tierra Robada
engineGetModelNameFromID(706) -- "sm_vegvbbig" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-1915.56, 2539.86, 41.37Tierra RobadaMap
-1815.91, 2517.97, 80Tierra RobadaMap
-1725.27, 1931.85, 17.95Tierra RobadaMap
-1690.8, 2269.24, 13.44Tierra RobadaMap
-1513.12, 1794.8, 26.78Tierra RobadaMap
-337.6, -294.63, 9.7The Panopticon, Red CountyMap
-247.77, -292.2, -0.05Red CountyMap
-56.61, -387.51, 4.05Red CountyMap
42.21, -413.15, 8.07Red CountyMap
111.02, -134.56, -0.05Blueberry, Red CountyMap
137.05, -1104.16, 39.72Richman, Los SantosMap
169.69, -1054.29, 55.59Richman, Los SantosMap
186.12, -865.72, 14.62Los SantosMap
189.28, -918.17, 20Los SantosMap
203.94, -1205.71, 76.55Richman, Los SantosMap
230.77, -1163.88, 73.91Richman, Los SantosMap
252.91, -1156.2, 77.77Richman, Los SantosMap
268.58, -263.52, -0.74Blueberry, Red CountyMap
301.09, -1115.38, 79.91Richman, Los SantosMap
485.08, -172.14, 32.07Red CountyMap
671.53, -19.98, 18.45Fern Ridge, Red CountyMap
975.32, 185.86, 33.91Red CountyMap
1132.62, 486.45, 22.21Montgomery, Red CountyMap
1153.75, 149.12, 25.77Montgomery, Red CountyMap
1304.44, -164.48, 24.84Red CountyMap

Showing 25 of 51 places.

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

  • GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.