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GTA San Andreas object

sm_veg_tree4_vbig object ID 708

Trees and plantsvegepartPlaced 90×
sm_veg_tree4_vbig, GTA San Andreas object ID 708
The game's own model. Drawn in plain light, so it can look darker in the game.
Object ID
708
Model name
sm_veg_tree4_vbig
Texture file (TXD)
gta_tree_boak
Draw distance
299
Defined in
vegepart.ide
Flags
2138244
Placed in the world
90 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(708, -2830.27, 401.46, 3.73)
removeWorldModel(708, 10, -2830.27, 401.46, 3.73) -- removes the one at City Hall, San Fierro
engineGetModelNameFromID(708) -- "sm_veg_tree4_vbig" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2830.27, 401.46, 3.73City Hall, San FierroMap
-2823.98, 342.09, 3.81City Hall, San FierroMap
-2637.83, 423.55, 3.73City Hall, San FierroMap
-2588.17, 19.84, 3.56Hashbury, San FierroMap
-2556.51, 20.43, 11.31Hashbury, San FierroMap
-2545.12, 121.41, 21.05Queens, San FierroMap
-2514.52, 96.1, 21.82Queens, San FierroMap
-2405.21, -108.73, 34.63Garcia, San FierroMap
-2394.72, -138.29, 34.63Garcia, San FierroMap
-2394.03, 69.66, 34.63Garcia, San FierroMap
-2386.67, -85.65, 34.63Garcia, San FierroMap
-2362.13, 166.47, 34.63Garcia, San FierroMap
-2354.95, 26.46, 34.63Garcia, San FierroMap
-2350.73, -1.46, 32.93Garcia, San FierroMap
-2305.52, 241.94, 34.63Garcia, San FierroMap
-2294.96, 73.54, 34.63Garcia, San FierroMap
-2273.27, 282.64, 34.63King's, San FierroMap
-2231.29, -360.96, 34.68Foster Valley, San FierroMap
-2185.68, -433.31, 34.38Missionary Hill, San FierroMap
-2066.34, -543.29, 34.63Foster Valley, San FierroMap
-2043.92, -551.17, 34.63Foster Valley, San FierroMap
-2036.79, -311.01, 34.22Doherty, San FierroMap
-2025.16, 2412.42, 36.77Tierra RobadaMap
-1975.52, -130.65, 29.53Doherty, San FierroMap
-1898.07, 2489.79, 56.26Tierra RobadaMap

Showing 25 of 90 places.

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

  • GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
  • The picture: drawn on 3 October 2026 from this model and its texture file in an installed copy of the game. It is lit plainly and the shade the model stores is brightened, so the game can show it darker; the camera looks at the side with the most to see. Only the picture is hosted, not the model or its textures.
  • MTA wiki: createObject
  • MTA wiki: removeWorldModel
  • MTA wiki: engineGetModelNameFromID

Checked on 29 September 2026.