CITVehicle Upgrade IDsCIT Tools

Vehicle upgrade · ID 1000

Infernus Spoiler Upgrade 1000 · Spoiler · Pro in GTA SA

Infernus Spoiler, upgrade 1000, on a Club
On a Club, in MTA:SA
The same Club without it
The same Club without it
The part spl_b_mar_m on its own
The part on its own (game model spl_b_mar_m)
Upgrade ID
1000
Slot
2 · Spoiler
Name in CIT's Mod Shop
Infernus Spoiler
Name in GTA SA's mod garages
Pro · $400 in single player
Game model
spl_b_mar_m

Code

addVehicleUpgrade(vehicle, 1000)
removeVehicleUpgrade(vehicle, 1000)
AddVehicleComponent(vehicleid, 1000);

The first two lines are MTA:SA Lua. The last line is the same for SA-MP (Pawn).

Vehicles it fits in MTA:SA 45

Show all 45 vehicles

On 114 more vehicles MTA:SA's server accepts it (addVehicleUpgrade returns true), but it does not show: the vehicle's model has no place for it, so the players' game leaves it off. We tested this: spoiler 1000 added by the server to an Admiral, a Bobcat, a Patriot and a Bus, and fog lamps 1013 on a Bobcat and 1024 on a Mesa, did not show.

The 114 vehicles where it does not show

Admiral, Alpha, Ambulance, Baggage, Baggage Trailer (covered), Baggage Trailer (Uncovered), Bandito, Banshee, Barracks, Benson, Berkley's RC Van, BF Injection, Blade, Bloodring Banger, Bobcat, Boxville, Boxville Mission, Broadway, Buffalo, Bullet, Burrito, Bus, Cabbie, Caddy, Camper, Cement Truck, Coach, Combine Harvester, Comet, DFT-30, Dozer, Dumper, Dune, Elegant, Enforcer, Esperanto, Farm Trailer, FBI Truck, Feltzer, Fire Truck, Fire Truck Ladder, Flatbed, Forklift, Fortune, Glendale, Glendale Damaged, Hermes, Hotdog, Hotknife, Hotring Racer, Hotring Racer 2, Hotring Racer 3, Hustler, Infernus, Journey, Kart, Landstalker, Linerunner, Mesa, Monster 1, Monster 2, Monster 3, Mower, Mr. Whoopee, Mule, Newsvan, Oceanic, Packer, Patriot, Picador, Police LS, Police LV, Police SF, Pony, Quadbike, RC Bandit, RC Cam, RC Tiger, Regina, Remington, Rhino, Roadtrain, Romero, Rumpo, S.W.A.T., Sabre, Sandking, Savanna, Securicar, Slamvan, Street Clean Trailer, Stretch, Super GT, Sweeper, Tahoma, Tanker, Tornado, Towtruck, Tractor, Trailer (Stairs), Trailer (Tanker Commando), Trailer 1, Trailer 2, Trailer 3, Trashmaster, Tug, Turismo, Utility Van, Voodoo, Walton, Windsor, Yankee, Yosemite, ZR-350

GTA SA's mod garages

In single player the garages offer it on: Club, Greenwood, Nebula, Perennial, Primo, Rancher, Sentinel, Washington.

On CIT

CIT's Mod Shop calls this part Infernus Spoiler. Each part in the Mod Shop's Chassis Upgrades costs $20,000, and removing one costs $5,000.

Where this comes from

  • The IDs, the game's model names and the parts: GTA San Andreas' own data/maps/veh_mods/veh_mods.ide.
  • Which vehicle may take each upgrade and its slot: what MTA:SA 1.6, build 24149 answers (getVehicleCompatibleUpgrades for every vehicle, getVehicleUpgradeSlotName and addVehicleUpgrade, on a private test server on 15 October 2026). MTA:SA's source code (CVehicleUpgrades.cpp, github.com/multitheftauto/mtasa-blue) gives the same answers, apart from two typos fixed there on 22 November 2025 (upgrades 1145 and 1164).
  • The names in GTA SA's mod garages and their prices: the game's data/shopping.dat and text/american.gxt. Which cars the garages offer each part on: the game's data/carmods.dat.
  • The names in CIT's Mod Shop: the name table in CIT's own Mod Shop script (CIT's client script, run unchanged on a private test server on 6 October 2026). CIT's prices: the CIT knowledge base.
  • Checked on 15 October 2026.