Main Commands
Command
|
Description
|
/event add name
|
Adds a player to the test event. Used after creating a test warp (warp limit = 0).
|
/event disable
|
Ends the event warp early.
|
/ee
|
Opens the Element Explorer window to manage spawned elements.
|
/emsetproperty tex <ID>
|
Changes the texture of selected object(s) from /ee .
|
/emsetproperty int <0/1>
|
Makes objects invisible (1 ) or resets them visible (0 ) while keeping collision.
|
/emsetproperty col true/false
|
Enables or disables collision on selected object(s).
|
/embreakable true/false
|
Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes.
|
/event destroyall
|
Destroys all objects spawned via the event panel.
|
/emmisc
|
Opens panel for weapon and EMSet restrictions.
|
/cem
|
CEM team chat (staff can also see).
|
/eventjetpack
|
Grants a jetpack (only works if access given via /em ).
|
/emtag
|
Adds [EM] tag next to your name (only in event dimension, CEM only).
|
/eminvinc
|
Toggles godmode for the CEM (event dimension only).
|
/freecam
|
Enables a free camera view (works even while in a vehicle).
|
/eventnote
|
Creates an on-screen event note (max 10 times per hour).
|
/cemnotif text
|
Sets a persistent notification for CEMs when opening /em or /rb . Leave blank to remove.
|
F11 + Double Click
|
Teleports you instantly to any point on the map.
|
/em > Rocket Settings
|
Adjust rocket weapons settings for special events.
|
Rocket Survival Tips
|
For hunters only: prepare map > test warp > add hunters > give cars > enable rockets > open warps.
|
/rb Roadblocks/Object & Vehicle Placement panel
Action
|
Description
|
/rb
|
Opens the Roadblocks/Object & Vehicle Placement panel.
|
Mouse Wheel
|
Rotates the selected object horizontally (Z-axis).
|
Ctrl / Ctrl + Shift
|
Rotates the object on X and Y axes.
|
Arrow Up / Down
|
Moves the object vertically.
|
Arrow Up/Down + Alt
|
Moves the object vertically much faster.
|
Left Click
|
Places the currently held object.
|
Right Click
|
Deletes the currently held object.
|
Alt (Hold)
|
Temporarily hides the placement GUI.
|
C (while holding object)
|
Copies and places the object (keeps same rotation).
|
M
|
Toggles the GUI on/off while holding an object.
|
Z (on an existing object)
|
Selects and allows editing of the object.
|
DEBUGGING
Command
|
Description
|
emdevmode
|
Enables developer mode – useful for bug tracking and event testing.
|
/event forcekillrb
|
Forcefully stops the /rb (roadblock) system.
|
/event forcestop
|
Forcefully ends the current event created through /em.
|
/event stoprace
|
Forcefully ends any active race created through /em.
|
/emset
– Event Modifiers
The /emset
command allows you to enable or disable specific mechanics or effects during events by combining lettered flags.
Flag
|
Effect
|
A
|
Disables med kits
|
B
|
Disables slow heal, DL2 heal, food heal, steroids heal, first aid bag, and medic healing
|
C
|
Disables jumping
|
D
|
Disables sprinting (Interferes with jetpack)
|
E
|
Disables punching
|
F
|
Enables hover cars
|
G
|
Enables flying cars
|
H
|
Disables weapon fire
|
I
|
Disables vehicle fire
|
J
|
Disables player blips
|
K
|
Prevents players from falling off bikes
|
L
|
Allows use of /flip command
|
M
|
Disables animations
|
N
|
Disables local chat
|
O
|
Disables vehicle collisions
|
P
|
Disables entering vehicles as passenger
|
Q
|
Disables nametags and blips
|
R
|
Enables collisions between player characters
|
U
|
Disables drug use
|
V
|
Enables LV-style combat
|
Usage Examples:
/emset CD
→ Disables jumping and sprinting
/emset HJP
→ Disables weapon fire, player blips, and passenger entry
/emset
→ Clears all flags (turns everything OFF)
Player Management
Command
|
Description
|
/event add [player]
|
Adds a player to the event. Prefer this over manual warping.
|
/event add [player] a
|
Adds a player with admin warp.
|
/event kick [player]
|
Kicks a player from the event.
|
/event freeze [player] on/off
|
Freezes or unfreezes a specific player.
|
/emwp [player]
|
Warps you to the specified player.
|
/emwptm [player]
|
Warps the player to your location.
|
/eventalpha [player] [0-255]
|
Changes player transparency (0 = invisible, 255 = fully visible).
|
/emspectate [player]
|
Spectates a player in EM dimension (if allowed in EM settings).
|
/event participants
|
Lists all participants in the current event.
|
Timers & Countdown
Command
|
Description
|
/countd number setting
|
Starts a countdown. Optional setting: freezeveh , repairvehicles , freezeplr , enableshoot , etc.
|
Example
|
/countd 10 freezeveh enableshoot – Freezes vehicles, then enables weapons after 10 sec countdown.
|
Environment Control
Command
|
Description
|
/emgrav [value]
|
Changes gravity in event dimension. Leave empty to reset.
|
/emweather [ID]
|
Sets weather for the dimension. Weather IDs
|
/emwl [amount]
|
Changes water level (Range: -50 to 2000).
|
/emsetwdmg [time] [damage]
|
Makes water deal damage every X seconds.
|
/streamurl
|
Streams music in the event/main dimension.
|
/setvideoid [id]
|
Streams YouTube video in cinema (only use what's after v= ).
|
Money & Rewards
Command
|
Description
|
/gcash [name] [amount] [reason]
|
Gives event money to a player.
|
/emsetkillmoney [amount]
|
Sets reward for each kill inside event dimension (max $4000).
|
Weapons & Combat Settings
Command
|
Description
|
/emsetdw [weapon]
|
Disables specific weapon(s). Ex: combat_shotgun uzi
|
/emsetew [weapon]
|
Enables specific weapon(s).
|
/emjetpackwp [gun/all/disable]
|
Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack
|
/emdildo [damage] [access]
|
Sets custom dildo damage (0–200+) and who can use it (1 = CEM, 2 = all).
|
Warps & Dimensions
Command
|
Description
|
/event dimension
|
Warps you to the event dimension.
|
/event norm
|
Warps you back to main dimension.
|
/event return
|
Returns player to their last location.
|
/emspawn
|
Toggles respawn at the warp position after dying.
|
/eint [id] [x] [y] [z]
|
Warps to a specific interior ID and position.
|
Tools & Stats
Command
|
Description
|
/event size
|
Tells current event size (max 1,000,000 bytes for saving).
|
/rbc
|
Counts the number of objects spawned with /rb .
|
/emsaves
|
Opens the Saving GUI for current event map.
|
/event resendcf
|
Resends Client Features for bug fixing or syncing.
|
UI & Visuals
Command
|
Description
|
/event plrcounter [g]
|
Shows player counter. Add g to make it visible to everyone.
|
/teamvote all [text]
|
Starts a yes/no vote poll for all players. Use responsibly.
|
/dash rcolor
|
Removes leftover colored name tags (after color dash, etc).
|
Pickups
Player & Vehicle Pickup Commands
Command
|
Description
|
/cp hp [amount]
|
Gives health (amount optional).
|
/cp armor [amount]
|
Gives armor (amount optional).
|
/cp pct
|
Parachute pickup.
|
/cp vfix
|
Repairs vehicle to full.
|
/cp fuel [0-120]
|
Sets fuel value (0 = empty, 100/120 = full).
|
/cp hydraulics [value]
|
Adds hydraulics (empty) or removes it (with value).
|
/cp vid [vehicle name / 1-3]
|
Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air.
|
/cp rvid
|
Removes current vehicle.
|
/cp vnitro
|
Grants vehicle nitro.
|
/cp vehhp
|
Repairs vehicle by 25%.
|
/cp veharmor
|
Grants vehicle damage immunity for 10 seconds.
|
/cp vehboost
|
Applies maximum speed boost.
|
/cp vehacc
|
Applies acceleration boost.
|
/cp adrenaline
|
Applies "weed effect" for 5 seconds.
|
Combat & Hazard Pickups
Command
|
Description
|
/cp mine
|
Causes 25% vehicle damage on contact.
|
/cp minep
|
Lets player deploy 1 vehicle-damage mine.
|
/cp poison
|
Affects handling (steering/drive).
|
/cp dpoison
|
Allows player to deploy 1 poison trap.
|
/cp petrolcanm
|
Deploys petrol can that causes slipping.
|
/cp pizzabox
|
Similar to petrolcanm but smaller – causes tire slip.
|
/cp dynamite
|
Explodes 5 seconds after being attached to vehicle (AoE damage).
|
/cp firep
|
Vehicle can fire bullets for 5 seconds.
|
/cp rcbomb
|
Launches rocket that causes 25% vehicle damage.
|
/cp gasgrenade
|
Blurs screen for 5 seconds.
|
/cp dgasgrenade
|
Lets player deploy 1 gas grenade.
|
/cp dtin
|
Deploys a tin to reduce vehicle damage.
|
/cp tin
|
Basic tin (no description given).
|
/cp missile
|
Missile pickup (instant damage on hit).
|
/cp random
|
Grants a random pickup.
|
Jetpack Control
Command
|
Description
|
/cp jetpack
|
Removes jetpack from the player.
|
/cp jetpack [number]
|
Gives jetpack with optional z-position. Example: /cp jetpack -450 .
|
Markers & Blip Management
Command
|
Description
|
/addmarker [R G B] [blip ID]
|
Adds event marker. Color (RGB) and blip ID optional. 49 = party blip.
|
/delmarker
|
Removes the placed marker.
|
/emblip [player name] [ID]
|
Adds a blip to a specific player. Run again to remove it.
|
/eventblip [player name]
|
Toggles blip & nametag for the player ON/OFF.
|
Cleanup & Maintenance
Command
|
Description
|
/event destroypickups
|
Destroys all active pickups in the event dimension.
|
/event epd
|
Toggles destruction of walk-over pickups. Run again to cancel.
|
CEM Event Commands
CEM Car Bomb Event
Command
|
Description
|
/cembomb
|
Starts the Car Bomb event and randomly picks a participant to receive the bomb.
|
/cembomb [player]
|
Starts the event and assigns the bomb to a specific player instead of random.
|
/cembomb remove
|
Stops the Car Bomb event and removes the active bomb (if any).
|
/cembombtime [seconds]
|
Sets how long (in seconds) before the bomb explodes (default is 20 seconds).
|
/cembombinfo
|
Displays the current bomb holder's name.
|
Golf Event
Command
|
Description
|
/golf load
|
Loads the golf holes (ID 13649) and main spawnpoint (ID 2898).
|
/golf start [1 / 2]
|
Starts the event. 1 = Normal Mode (no expiration timer), 2 = Death Run Mode (20s timer).
|
/golf time [minutes]
|
(Optional) Sets total event time for Normal Mode. Default is 3 minutes.
|
/golf exp [seconds]
|
(Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s.
|
/golf elim [1 / 2]
|
(Optional) 1 = No elimination; 2 = Eliminate the lowest score player each round.
|
/golf stop
|
Ends the golf event.
|
/golf unload
|
Unloads all golf holes and the spawnpoint.
|
Color Dash
Command
|
Description
|
/dash load
|
Loads and sets up the Color Dash tile arena.
|
/dash unload
|
Stops and removes the Color Dash event.
|
/dash teams [number]
|
Randomly assigns all participants to the specified number of teams.
|
/dash assign [color] [player]
|
Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan.
|
/dash start [seconds]
|
Starts the event for all players added via /event add . Minimum time is 15 seconds.
|
/dash winners
|
Displays the winning team(s) based on most tiles painted.
|
/dash boost
|
Spawns a boost power-up that paints multiple tiles when collected.
|
/dash rcolor
|
Removes colored nametags from players (used after event or if someone keeps it incorrectly).
|
Color Dash Fallout
Command
|
Description
|
/cdf load
|
Loads the tile layout for the event. Use this after loading your custom map.
|
/cdf load [square number]
|
(Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events.
|
/cdf time [seconds]
|
Sets the time players have to reach the correct tile before it disappears.
|
/cdf start
|
Starts the entire Color Dash Fallout sequence (20 rounds total).
|
/cdf missile
|
Spawns a missile power-up on a random tile, usable by any player to eliminate others.
|
/cdf stop
|
Temporarily pauses the event (can be resumed).
|
/cdf unload
|
Unloads the tiles and cleans up the event.
|
Briefcase
Command
|
Description
|
/embcpickup
|
Spawns a briefcase pickup at your current position.
|
/embcdeliver
|
Sets a briefcase delivery point at your current position.
|
/embriefcase [cash] [blipID]
|
Spawns a briefcase with a cash reward and a custom map blip icon.
|
Delete via /ee
|
To delete a briefcase, open Element Explorer (/ee ) and remove it manually.
|
Example:
/embriefcase 50000 56
- Spawns a briefcase that rewards $50,000 and shows blip ID 56 on the map.
Bomberman
Command
|
Description
|
/embarrel
|
Toggles Bomberman Mode on or off. Automatically resets barrel limit to 0.
|
/embarrelsetlimit [value]
|
Sets the maximum number of barrels a player can place.
|
/empbbarrel
|
Allows players to shoot placed barrels (toggle on/off).
|
/embarreltime [0–5]
|
Sets the delay in seconds before barrels explode after being placed.
|
/placebarrel
|
Places a barrel (usable only when Bomberman Mode is enabled and within limits).
|
Examples:
/embarrel
/embarrelsetlimit 3
/embarreltime 2
Enables Bomberman mode, allows 3 barrels per player, with a 2-second delay before explosion.
Fallout Commands
Command
|
Description
|
/fallout load [amount]
|
Loads the specified number of tiles (e.g., /fallout load 144 ).
|
/fallout start [seconds]
|
Starts the event and drops one tile every X seconds (e.g., /fallout start 2 ).
|
/fallout time [seconds]
|
Changes the drop rate during the event (can only be used after it starts).
|
/fallout stop
|
Stops the ongoing Fallout event.
|
/fallout unload
|
Removes all tiles and cleans up the event.
|
Speedtrap
Command
|
Description
|
/event speedtrap [minutes]
|
Starts the speedtrap for the given duration. Broadcasts: “Speed trap started! Use /speedtrap to join!”
|
/speedtrap
|
Players use this to see and access the checkpoint.
|
/speedtrap stats
|
Shows current leaderboard and speed rankings. Usable by all players.
|
/event speedtrap stop
|
Ends the speedtrap and announces the winner based on highest speed.
|
Geo Guesser
Command
|
Description
|
/geoguesser
|
Used by players to open the image and try to find the location.
|
/geo edit
|
Used by CEMs to upload, add, or delete location screenshots.
|
/geo start [minutes]
|
Starts the Geo Guesser event for the set duration.
|
/geo stop
|
Stops the ongoing event.
|
/geo stats
|
Displays the top 3 players' scores (CEMs only).
|
Squid Game (Red Light – Green Light)
Command
|
Description
|
/squid load
|
Loads the tile platform for the Squid Game.
|
/squid start
|
Starts the game. Tiles will be set to green (safe to move).
|
/squid state
|
Switches between red and green states (toggle command).
|
/squid unload
|
Unloads the tiles and ends the event.
|
Teleports
Parameter
|
Description
|
/emtp [size] [R] [G] [B] [X] [Y] [Z]
|
size
|
Size of the teleport marker. Values: 1 , 2 , 3 , or custom (e.g. 0.1 ).
|
r
|
Red color component (0–255).
|
g
|
Green color component (0–255).
|
b
|
Blue color component (0–255).
|
x
|
X-axis offset from your current position (positive/negative).
|
y
|
Y-axis offset.
|
z
|
Z-axis offset (vertical height).
|
Examples:
- /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement
- /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift
CEM Area
Parameter
|
Description
|
/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]
|
type
|
Defines the area's behavior. Options: slap , normal , heal , losehp .
|
x , y
|
Starting lower-left corner position of the area.
|
width
|
Horizontal size of the area (do not exceed 6000 ).
|
height
|
Vertical size of the area (same limit).
|
r g b
|
Red, Green, Blue color values (0–255) for the area.
|
a
|
Alpha (transparency). 0 = fully transparent, 255 = fully visible.
|
Type
|
Functionality
|
slap
|
Instantly slaps any player who leaves the area. Useful for containment zones.
|
normal
|
Visual-only marker with no effect. Used for marking zones.
|
heal
|
Grants +10 HP every 5 seconds while a player is inside.
|
losehp
|
Inflicts -20 HP every 1 second on players who leave the area.
|
Command
|
Description
|
/cemarea reset
|
Deletes the area you’re currently inside of.
|
/cemarea resetall
|
Deletes all CEM areas on the map, regardless of position.
|
Example
/cemarea heal 1450 950 300 300 0 255 0 120
- Creates a green healing zone at (1450, 950)
with a size of 300x300
and semi-transparent alpha.
Anticamp
Command
|
Description
|
/emanticamp
|
Toggles the anticamp system ON or OFF.
|
/emanticamp time [seconds]
|
Sets the time interval before a player is punished for not ramming others.
|
/emanticamp mode
|
Sets the punishment type: 0 = Damage (10 HP per tick) , 1 = Instant Kill .
|
Teams
Command
|
Description
|
/event teams [number]
|
Randomly splits players into the specified number of teams. (Max: 10 teams)
|
/event teams [number] [color1],[color2],...
|
Splits players into custom-colored teams. Example: /event teams 2 red,blue
|
/event team [color] [player]
|
Manually assigns a player to a specific team.
|
/event team reset [player]
|
Resets a specific player's team assignment.
|
/event teams
|
Resets all team assignments.
|
Vehicle-Related Commands
Vehicle Control & Spawning
Command
|
Description
|
/addem [R G B] [Vehicle name/ID]
|
Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use r r r for a random color.
|
/delem
|
Deletes the vehicle marker created with /addem .
|
/warppv
|
Warps event participants into the event vehicles.
|
/emrev
|
Removes unoccupied vehicles from the event dimension.
|
/vc
|
Shows the total number of vehicles spawned for the event.
|
Vehicle Maintenance & Modifiers
Command
|
Description
|
/fixa
|
Instantly repairs all event-spawned vehicles.
|
/setcarshp [value]
|
Sets the HP of the current vehicle (value between 0–100 ).
|
/emgodvehicle
|
Toggles Godmode on/off for the vehicle you're currently driving.
|
/emvehsetres [bulletproof] [crash]
|
Sets vehicle resistance (0–100). 100 may cause glitches.
|
/nosevent
|
Adds NOS (nitro) to all event-spawned cars.
|
/emblowveh
|
Blows up all vehicles in the event dimension. Wrecks despawn after 5 seconds.
|
Example:
/addem r r r Sultan
/setcarshp 100
/emgodvehicle
Spawns a random-colored Sultan, sets its HP to full, and activates godmode.
Vehicle Tuning – /emhandling
Basic Command
Command
|
Description
|
/emhandling
|
Opens the vehicle handling editor for the currently driven vehicle.
|
Tuning Reference Resources
Speed-Related Parameters
Setting
|
Recommended Ranges
|
Effect
|
engineAcceleration
|
0 – 100000
|
Higher = Faster acceleration. (30 is already supercar level)
|
engineInertia
|
-1000 – 1000
|
Lower = Snappier acceleration. High values make the car sluggish.
|
maxVelocity
|
0.1 – 200000
|
Sets top speed (though rarely reached in practice).
|
Traction & Steering
Setting
|
Recommended Range
|
Effect
|
tractionLoss
|
0 – 100
|
Higher = less sliding. For drifts, lower it (~1.2 is normal).
|
tractionMultiplier
|
-100000 – 100000
|
Higher = more grip. Lower = more drift. 1.0 = race tires feel.
|
steeringLock
|
0 – 360
|
Controls steering angle in degrees. 30–40 is usually good.
|
Suspension & Height
Setting
|
Recommended Range
|
Effect
|
suspensionLowerLimit
|
-50 – 50
|
Controls ride height. Negative = lower. Around 0.3 is moderate lowering.
|
suspensionForceLevel
|
0 – 100
|
Affects car’s stability when lowering. Increase if the car gets bouncy.
|
Races
Race Setup & Management Commands
Command
|
Description
|
/addcheck
|
Adds a race checkpoint at your current location.
|
/delcheck
|
Deletes the last added checkpoint.
|
/delallchecks
|
Deletes all placed checkpoints.
|
/showchecks
|
Displays all current checkpoints visually.
|
/updatechecks
|
Refreshes checkpoints so they are recognized by the race script.
|
Checkpoint Customization
Command
|
Description
|
/rmsize [1–50]
|
Changes checkpoint marker size.
|
/rmtype [checkpoint/ring]
|
Changes marker style: checkpoint (default) or ring (GTA-style).
|
/rmtime [seconds]
|
Sets the time required to take a checkpoint.
|
Starting a Race
Command
|
Description
|
/event startrace [mode] [laps]
|
Starts a race with selected mode and optional lap count.
|
/event racewinners [1–50]
|
Shows the top race winners after the event ends.
|
/emlastcheck
|
Warps player to their last checkpoint taken (usable every 15 seconds).
|
/emtoggleracetp
|
Enables/disables the use of /emlastcheck .
|
Race Modes (for /event startrace
)
Mode
|
Description
|
normal
|
All checkpoints appear at once, can be taken in any order.
|
1
|
Competitive mode: Each checkpoint gives a point and disappears for others.
|
laps (optional)
|
Only works with racemode 1 . Sets number of laps in the race.
|
Elimination Race Mode
Command
|
Description
|
/event elim
|
Activates elimination mode: the last player must overtake or explode.
|
/emsetblowtime [seconds]
|
Sets countdown for elimination explosion of the last racer.
|