CEM Commands
CEM Commands
CEM Commands lists the commands used by Community Event Managers for event warps, event tools, race setup, objects, and event control.
Main commands
| Command | Description |
|---|---|
/event add name
|
Adds a player to the test event. Used after creating a test warp (warp limit = 0). |
/event disable
|
Ends the event warp early. |
/ee
|
Opens the Element Explorer window to manage spawned elements. |
/emsetproperty tex <ID>
|
Changes the texture of selected object(s) from /ee.
|
/emsetproperty int <0/1>
|
Makes objects invisible (1) or resets them visible (0) while keeping collision.
|
/emsetproperty col true/false
|
Enables or disables collision on selected object(s). |
/embreakable true/false
|
Makes selected object(s) breakable or unbreakable. Re enter dimension to apply changes. |
/event destroyall
|
Destroys all objects spawned via the event panel. |
/emmisc
|
Opens panel for weapon and EMSet restrictions. |
/cem
|
Private CEM duty chat. Staff can also see it.
|
/eventjetpack
|
Grants a jetpack (only works if access given via /em).
|
/emtag
|
Adds [EM] tag next to your name (only in event dimension, CEM only). |
/eminvinc
|
Toggles godmode for the CEM (event dimension only). |
/freecam
|
Enables a free camera view (works even while in a vehicle). |
/eventnote
|
Creates an on screen event note (max 10 times per hour). |
/cemnotif text
|
Sets a persistent notification for CEMs when opening /em or /rb. Leave blank to remove.
|
F11 + Double Click
|
Teleports you instantly to any point on the map. |
/em > Rocket Settings
|
Adjust rocket weapons settings for special events. |
| Rocket Survival Tips | For hunters only: prepare map > test warp > add hunters > give cars > enable rockets > open warps. |
/rb Roadblocks/Object & Vehicle Placement panel
| Action | Description |
|---|---|
/rb
|
Opens the Roadblocks/Object & Vehicle Placement panel. |
| Mouse Wheel | Rotates the selected object horizontally (Z-axis). |
| Ctrl / Ctrl + Shift | Rotates the object on X and Y axes. |
| Arrow Up / Down | Moves the object vertically. |
| Arrow Up/Down + Alt | Moves the object vertically much faster. |
| Left Click | Places the currently held object. |
| Right Click | Deletes the currently held object. |
| Alt (Hold) | Temporarily hides the placement GUI. |
| C (while holding object) | Copies and places the object (keeps same rotation). |
| M | Toggles the GUI on/off while holding an object. |
| Z (on an existing object) | Selects and allows editing of the object. |
Debugging commands
| Command | Description |
|---|---|
emdevmode
|
Enables developer mode, useful for bug tracking and event testing. |
/event forcekillrb
|
Forcefully stops the /rb (roadblock) system. |
/event forcestop
|
Forcefully ends the current event created through /em. |
/event stoprace
|
Forcefully ends any active race created through /em. |
/emset, Event Modifiers
The /emset command allows you to enable or disable specific mechanics or effects during events by combining lettered flags.
| Flag | Effect |
|---|---|
| A | Disables med kits |
| B | Disables slow heal, DL2 heal, food heal, steroids heal, first aid bag, and medic healing |
| C | Disables jumping |
| D | Disables sprinting (Interferes with jetpack) |
| E | Disables punching |
| F | Enables hover cars |
| G | Enables flying cars |
| H | Disables weapon fire |
| I | Disables vehicle fire |
| J | Disables player blips |
| K | Prevents players from falling off bikes |
| L | Allows use of /flip command |
| M | Disables animations |
| N | Disables local chat |
| O | Disables vehicle collisions |
| P | Disables entering vehicles as passenger |
| Q | Disables nametags and blips |
| R | Enables collisions between player characters |
| U | Disables drug use |
| V | Enables LV style combat |
Usage examples
/emset CD: Disables jumping and sprinting/emset HJP: Disables weapon fire, player blips, and passenger entry/emset: Clears all flags (turns everything OFF)
Player Management
| Command | Description |
|---|---|
/event add [player]
|
Adds a player to the event. Prefer this over manual warping. |
/event add [player] a
|
Adds a player with admin warp. |
/event kick [player]
|
Kicks a player from the event. |
/event freeze [player] on/off
|
Freezes or unfreezes a specific player. |
/emwp [player]
|
Warps you to the specified player. |
/emwptm [player]
|
Warps the player to your location. |
/eventalpha [player] [0-255]
|
Changes player transparency (0 = invisible, 255 = fully visible). |
/emspectate [player]
|
Spectates a player in EM dimension (if allowed in EM settings). |
/event participants
|
Lists all participants in the current event. |
Timers & Countdown
| Command | Description |
|---|---|
/countd number setting
|
Starts a countdown. Optional setting: freezeveh, repairvehicles, freezeplr, enableshoot, etc.
|
| Example | /countd 10 freezeveh enableshoot, Freezes vehicles, then enables weapons after 10 sec countdown.
|
Environment Control
| Command | Description |
|---|---|
/emgrav [value]
|
Changes gravity in event dimension. Leave empty to reset. |
/emweather [ID]
|
Sets weather for the dimension. Weather IDs |
/emwl [amount]
|
Changes water level (Range: -50 to 2000). |
/emsetwdmg [time] [damage]
|
Makes water deal damage every X seconds. |
/streamurl
|
Streams music in the event/main dimension. |
/setvideoid [id]
|
Streams YouTube video in cinema (only use what's after v=).
|
Money & Rewards
| Command | Description |
|---|---|
/gcash [name] [amount] [reason]
|
Gives event money to a player. |
/emsetkillmoney [amount]
|
Sets reward for each kill inside event dimension (max $4000). |
Weapons & Combat Settings
| Command | Description |
|---|---|
/emsetdw [weapon]
|
Disables specific weapon(s). Ex: combat_shotgun uzi
|
/emsetew [weapon]
|
Enables specific weapon(s). |
/emjetpackwp [gun/all/disable]
|
Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack |
/emdildo [damage] [access]
|
Sets custom dildo damage (0 to 200+) and who can use it (1 = CEM, 2 = all). |
Warps & Dimensions
| Command | Description |
|---|---|
/event dimension
|
Warps you to the event dimension. |
/event norm
|
Warps you back to main dimension. |
/event return
|
Returns player to their last location. |
/emspawn
|
Toggles respawn at the warp position after dying. |
/eint [id] [x] [y] [z]
|
Warps to a specific interior ID and position. |
Tools & Stats
| Command | Description |
|---|---|
/event size
|
Tells current event size (max 1,000,000 bytes for saving). |
/rbc
|
Counts the number of objects spawned with /rb.
|
/emsaves
|
Opens the Saving GUI for current event map. |
/event resendcf
|
Resends Client Features for bug fixing or syncing. |
UI & Visuals
| Command | Description |
|---|---|
/event plrcounter [g]
|
Shows player counter. Add g to make it visible to everyone.
|
/teamvote all [text]
|
Starts a yes/no vote poll for all players. Use responsibly. |
/dash rcolor
|
Removes leftover colored name tags (after color dash, etc). |
Pickups
Player facing CEM commands
| Command | Use | Notes |
|---|---|---|
/eventwarp
|
Joins a CEM event after a CEM opens warps. | If you die after using it, you respawn where you used it. |
/requestevent
|
Opens the event request GUI. | Used to request hosted events. |
/cem <text>
|
CEM duty chat. | CEM only. It is not normal player chat. |
CEM only tools
CEM only tools cover event rewards, kill money, waypoint timers, vehicle tools, event vehicles, warps, votes, invincibility, animations, weather controls, speakers, markers, blips, object loading, local chat control, and player vehicle warps.
Use /toggleautorepair while testing a race map if automatic vehicle repair should be disabled.
Player & Vehicle Pickup Commands
| Command | Description |
|---|---|
/cp hp [amount]
|
Gives health (amount optional). |
/cp armor [amount]
|
Gives armor (amount optional). |
/cp pct
|
Parachute pickup. |
/cp vfix
|
Repairs vehicle to full. |
/cp fuel [0-120]
|
Sets fuel value (0 = empty, 100/120 = full). |
/cp hydraulics [value]
|
Adds hydraulics (empty) or removes it (with value). |
/cp vid [vehicle name / 1-3]
|
Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air. |
/cp rvid
|
Removes current vehicle. |
/cp vnitro
|
Grants vehicle nitro. |
/cp vehhp
|
Repairs vehicle by 25%. |
/cp veharmor
|
Grants vehicle damage immunity for 10 seconds. |
/cp vehboost
|
Applies maximum speed boost. |
/cp vehacc
|
Applies acceleration boost. |
/cp adrenaline
|
Applies "weed effect" for 5 seconds. |
Combat & Hazard Pickups
| Command | Description |
|---|---|
/cp mine
|
Causes 25% vehicle damage on contact. |
/cp minep
|
Lets player deploy 1 vehicle damage mine. |
/cp poison
|
Affects handling (steering/drive). |
/cp dpoison
|
Allows player to deploy 1 poison trap. |
/cp petrolcanm
|
Deploys petrol can that causes slipping. |
/cp pizzabox
|
Similar to petrolcanm but smaller, causes tire slip. |
/cp dynamite
|
Explodes 5 seconds after being attached to vehicle (AoE damage). |
/cp firep
|
Vehicle can fire bullets for 5 seconds. |
/cp rcbomb
|
Launches rocket that causes 25% vehicle damage. |
/cp gasgrenade
|
Blurs screen for 5 seconds. |
/cp dgasgrenade
|
Lets player deploy 1 gas grenade. |
/cp dtin
|
Deploys a tin to reduce vehicle damage. |
/cp tin
|
Basic tin (no description given). |
/cp missile
|
Missile pickup (instant damage on hit). |
/cp random
|
Grants a random pickup. |
Jetpack Control
| Command | Description |
|---|---|
/cp jetpack
|
Removes jetpack from the player. |
/cp jetpack [number]
|
Gives jetpack with optional z-position. Example: /cp jetpack -450.
|
Markers & Blip Management
| Command | Description |
|---|---|
/addmarker [R G B] [blip ID]
|
Adds event marker. Color (RGB) and blip ID optional. 49 = party blip.
|
/delmarker
|
Removes the placed marker. |
/emblip [player name] [ID]
|
Adds a blip to a specific player. Run again to remove it. |
/eventblip [player name]
|
Toggles blip & nametag for the player ON/OFF. |
Cleanup & Maintenance
| Command | Description |
|---|---|
/event destroypickups
|
Destroys all active pickups in the event dimension. |
/event epd
|
Toggles destruction of walk over pickups. Run again to cancel. |
CEM Event Commands
CEM Car Bomb Event
| Command | Description |
|---|---|
/cembomb
|
Starts the Car Bomb event and randomly picks a participant to receive the bomb. |
/cembomb [player]
|
Starts the event and assigns the bomb to a specific player instead of random. |
/cembomb remove
|
Stops the Car Bomb event and removes the active bomb (if any). |
/cembombtime [seconds]
|
Sets how long (in seconds) before the bomb explodes (default is 20 seconds). |
/cembombinfo
|
Displays the current bomb holder's name. |
Golf Event
| Command | Description |
|---|---|
/golf load
|
Loads the golf holes (ID 13649) and main spawnpoint (ID 2898). |
/golf start [1 / 2]
|
Starts the event. 1 = Normal Mode (no expiration timer), 2 = Death Run Mode (20s timer).
|
/golf time [minutes]
|
(Optional) Sets total event time for Normal Mode. Default is 3 minutes. |
/golf exp [seconds]
|
(Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s. |
/golf elim [1 / 2]
|
(Optional) 1 = No elimination; 2 = Eliminate the lowest score player each round.
|
/golf stop
|
Ends the golf event. |
/golf unload
|
Unloads all golf holes and the spawnpoint. |
Color Dash
| Command | Description |
|---|---|
/dash load
|
Loads and sets up the Color Dash tile arena. |
/dash unload
|
Stops and removes the Color Dash event. |
/dash teams [number]
|
Randomly assigns all participants to the specified number of teams. |
/dash assign [color] [player]
|
Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan. |
/dash start [seconds]
|
Starts the event for all players added via /event add. Minimum time is 15 seconds.
|
/dash winners
|
Displays the winning team(s) based on most tiles painted. |
/dash boost
|
Spawns a boost power up that paints multiple tiles when collected. |
/dash rcolor
|
Removes colored nametags from players (used after event or if someone keeps it incorrectly). |
Color Dash Fallout
| Command | Description |
|---|---|
/cdf load
|
Loads the tile layout for the event. Use this after loading your custom map. |
/cdf load [square number]
|
(Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events. |
/cdf time [seconds]
|
Sets the time players have to reach the correct tile before it disappears. |
/cdf start
|
Starts the entire Color Dash Fallout sequence (20 rounds total). |
/cdf missile
|
Spawns a missile power up on a random tile, usable by any player to eliminate others. |
/cdf stop
|
Temporarily pauses the event (can be resumed). |
/cdf unload
|
Unloads the tiles and cleans up the event. |
Briefcase
| Command | Description |
|---|---|
/embcpickup
|
Spawns a briefcase pickup at your current position. |
/embcdeliver
|
Sets a briefcase delivery point at your current position. |
/embriefcase [cash] [blipID]
|
Spawns a briefcase with a cash reward and a custom map blip icon. |
Delete via /ee
|
To delete a briefcase, open Element Explorer (/ee) and remove it manually.
|
Example:
/embriefcase 50000 56- Spawns a briefcase that rewards $50,000 and shows blip ID 56 on the map.
Bomberman
| Command | Description |
|---|---|
/embarrel
|
Toggles Bomberman Mode on or off. Automatically resets barrel limit to 0. |
/embarrelsetlimit [value]
|
Sets the maximum number of barrels a player can place. |
/empbbarrel
|
Allows players to shoot placed barrels (toggle on/off). |
/embarreltime [0 to 5]
|
Sets the delay in seconds before barrels explode after being placed. |
/placebarrel
|
Places a barrel (usable only when Bomberman Mode is enabled and within limits). |
Examples:
/embarrel
/embarrelsetlimit 3
/embarreltime 2
Enables Bomberman mode, allows 3 barrels per player, with a 2-second delay before explosion.
Fallout Commands
| Command | Description |
|---|---|
/fallout load [amount]
|
Loads the specified number of tiles (e.g., /fallout load 144).
|
/fallout start [seconds]
|
Starts the event and drops one tile every X seconds (e.g., /fallout start 2).
|
/fallout time [seconds]
|
Changes the drop rate during the event (can only be used after it starts). |
/fallout stop
|
Stops the ongoing Fallout event. |
/fallout unload
|
Removes all tiles and cleans up the event. |
Speedtrap
| Command | Description |
|---|---|
/event speedtrap [minutes]
|
Starts the speedtrap for the given duration. Broadcasts: "Speed trap started! Use /speedtrap to join!" |
/speedtrap
|
Players use this to see and access the checkpoint. |
/speedtrap stats
|
Shows current leaderboard and speed rankings. Usable by all players. |
/event speedtrap stop
|
Ends the speedtrap and announces the winner based on highest speed. |
Geo Guesser
| Command | Description |
|---|---|
/geoguesser
|
Used by players to open the image and try to find the location. |
/geo edit
|
Used by CEMs to upload, add, or delete location screenshots. |
/geo start [minutes]
|
Starts the Geo Guesser event for the set duration. |
/geo stop
|
Stops the ongoing event. |
/geo stats
|
Displays the top 3 players' scores (CEMs only). |
Squid Game (Red Light, Green Light)
| Command | Description |
|---|---|
/squid load
|
Loads the tile platform for the Squid Game. |
/squid start
|
Starts the game. Tiles will be set to green (safe to move). |
/squid state
|
Switches between red and green states (toggle command). |
/squid unload
|
Unloads the tiles and ends the event. |
Teleports
| Parameter | Description |
|---|---|
/emtp [size] [R] [G] [B] [X] [Y] [Z]
| |
size
|
Size of the teleport marker. Values: 1, 2, 3, or custom (e.g. 0.1).
|
r
|
Red color component (0 to 255). |
g
|
Green color component (0 to 255). |
b
|
Blue color component (0 to 255). |
x
|
X-axis offset from your current position (positive/negative). |
y
|
Y-axis offset. |
z
|
Z-axis offset (vertical height). |
Examples:
- /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement
- /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift
CEM Area
| Parameter | Description |
|---|---|
/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]
| |
type
|
Defines the area's behavior. Options: slap, normal, heal, losehp.
|
x, y
|
Starting lower left corner position of the area. |
width
|
Horizontal size of the area (do not exceed 6000).
|
height
|
Vertical size of the area (same limit). |
r g b
|
Red, Green, Blue color values (0 to 255) for the area. |
a
|
Alpha (transparency). 0 = fully transparent, 255 = fully visible.
|
| Type | Functionality |
|---|---|
slap
|
Instantly slaps any player who leaves the area. Useful for containment zones. |
normal
|
Visual only marker with no effect. Used for marking zones. |
heal
|
Grants +10 HP every 5 seconds while a player is inside. |
losehp
|
Inflicts -20 HP every 1 second on players who leave the area. |
| Command | Description |
|---|---|
/cemarea reset
|
Deletes the area you're currently inside of. |
/cemarea resetall
|
Deletes all CEM areas on the map, regardless of position. |
Example
/cemarea heal 1450 950 300 300 0 255 0 120- Creates a green healing zone at(1450, 950)with a size of300x300and semi transparent alpha.
Anticamp
| Command | Description |
|---|---|
/emanticamp
|
Toggles the anticamp system ON or OFF. |
/emanticamp time [seconds]
|
Sets the time interval before a player is punished for not ramming others. |
/emanticamp mode
|
Sets the punishment type: 0 = Damage (10 HP per tick), 1 = Instant Kill.
|
Teams
| Command | Description |
|---|---|
/event teams [number]
|
Randomly splits players into the specified number of teams. (Max: 10 teams) |
/event teams [number] [color1],[color2],...
|
Splits players into custom colored teams. Example: /event teams 2 red,blue
|
/event team [color] [player]
|
Manually assigns a player to a specific team. |
/event team reset [player]
|
Resets a specific player's team assignment. |
/event teams
|
Resets all team assignments. |
Vehicle Related Commands
Vehicle Control & Spawning
| Command | Description |
|---|---|
/addem [R G B] [Vehicle name/ID]
|
Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use r r r for a random color.
|
/delem
|
Deletes the vehicle marker created with /addem.
|
/warppv
|
Warps event participants into the event vehicles. |
/emrev
|
Removes unoccupied vehicles from the event dimension. |
/vc
|
Shows the total number of vehicles spawned for the event. |
Vehicle Maintenance & Modifiers
| Command | Description |
|---|---|
/fixa
|
Instantly repairs all event spawned vehicles. |
/setcarshp [value]
|
Sets the HP of the current vehicle (value between 0 to 100).
|
/emgodvehicle
|
Toggles Godmode on/off for the vehicle you're currently driving. |
/emvehsetres [bulletproof] [crash]
|
Sets vehicle resistance (0 to 100). 100 may cause glitches.
|
/nosevent
|
Adds NOS (nitro) to all event spawned cars. |
/emblowveh
|
Blows up all vehicles in the event dimension. Wrecks despawn after 5 seconds. |
Example:
/addem r r r Sultan
/setcarshp 100
/emgodvehicle
Spawns a random colored Sultan, sets its HP to full, and activates godmode.
Vehicle Tuning, /emhandling
Basic Command
| Command | Description |
|---|---|
/emhandling
|
Opens the vehicle handling editor for the currently driven vehicle. |
Tuning Reference Resources
| Topic | Links |
|---|---|
| Handling Settings | MTA Wiki - Vehicle Handling |
| Tuning Guide | Tuning Tutorial |
| Acceleration Tuning | Acceleration Tutorial |
| Handling FAQ | Handling FAQ |
| Handling Flags Help | Handling Flags Guide |
| Drift Setups | Drift Handling Forum Thread |
Speed Related Parameters
| Setting | Recommended Ranges | Effect |
|---|---|---|
engineAcceleration
|
0, 100000
|
Higher = Faster acceleration. (30 is already supercar level) |
engineInertia
|
-1000, 1000
|
Lower = Snappier acceleration. High values make the car sluggish. |
maxVelocity
|
0.1, 200000
|
Sets top speed (though rarely reached in practice). |
Traction & Steering
| Setting | Recommended Range | Effect |
|---|---|---|
tractionLoss
|
0, 100
|
Higher = less sliding. For drifts, lower it (~1.2 is normal). |
tractionMultiplier
|
-100000, 100000
|
Higher = more grip. Lower = more drift. 1.0 = race tires feel. |
steeringLock
|
0, 360
|
Controls steering angle in degrees. 30 to 40 is usually good. |
Suspension & Height
| Setting | Recommended Range | Effect |
|---|---|---|
suspensionLowerLimit
|
-50, 50
|
Controls ride height. Negative = lower. Around 0.3 is moderate lowering.
|
suspensionForceLevel
|
0, 100
|
Affects car's stability when lowering. Increase if the car gets bouncy. |
Races
Race Setup & Management Commands
| Command | Description |
|---|---|
/addcheck
|
Adds a race checkpoint at your current location. |
/delcheck
|
Deletes the last added checkpoint. |
/delallchecks
|
Deletes all placed checkpoints. |
/showchecks
|
Displays all current checkpoints visually. |
/updatechecks
|
Refreshes checkpoints so they are recognized by the race script. |
Checkpoint Customization
| Command | Description |
|---|---|
/rmsize [1 to 50]
|
Changes checkpoint marker size. |
/rmtype [checkpoint/ring]
|
Changes marker style: checkpoint (default) or ring (GTA style). |
/rmtime [seconds]
|
Sets the time required to take a checkpoint. |
Starting a Race
| Command | Description |
|---|---|
/event startrace [mode] [laps]
|
Starts a race with selected mode and optional lap count. |
/event racewinners [1 to 50]
|
Shows the top race winners after the event ends. |
/emlastcheck
|
Warps player to their last checkpoint taken (usable every 15 seconds). |
/emtoggleracetp
|
Enables/disables the use of /emlastcheck.
|
Race Modes (for /event startrace)
| Mode | Description |
|---|---|
normal
|
All checkpoints appear at once, can be taken in any order. |
1
|
Competitive mode: Each checkpoint gives a point and disappears for others. |
laps (optional)
|
Only works with racemode 1. Sets number of laps in the race.
|
Elimination Race Mode
| Command | Description |
|---|---|
/event elim
|
Activates elimination mode: the last player must overtake or explode. |
/emsetblowtime [seconds]
|
Sets countdown for elimination explosion of the last racer. |
Related commands
| Command | Use |
|---|---|
/aq <answer>
|
Sends an answer to a quiz made by an Event Manager. |
/dropcash
|
CEM, DJ, and staff can use it to drop cash on the floor for players to pick up. |
/emlastcheck
|
Returns you to the last checkpoint while racing in the event dimension. |
/soeventinfo
|
Shows information about the current State Official event. |