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CEM Commands

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Main Commands

Command Description
/event add name Adds a player to the test event. Used after creating a test warp (warp limit = 0).
/event disable Ends the event warp early.
/ee Opens the Element Explorer window to manage spawned elements.
/emsetproperty tex <ID> Changes the texture of selected object(s) from /ee.
/emsetproperty int <0/1> Makes objects invisible (1) or resets them visible (0) while keeping collision.
/emsetproperty col true/false Enables or disables collision on selected object(s).
/embreakable true/false Makes selected object(s) breakable or unbreakable. Re-enter dimension to apply changes.
/event destroyall Destroys all objects spawned via the event panel.
/emmisc Opens panel for weapon and EMSet restrictions.
/cem CEM team chat (staff can also see).
/eventjetpack Grants a jetpack (only works if access given via /em).
/emtag Adds [EM] tag next to your name (only in event dimension, CEM only).
/eminvinc Toggles godmode for the CEM (event dimension only).
/freecam Enables a free camera view (works even while in a vehicle).
/eventnote Creates an on-screen event note (max 10 times per hour).
/cemnotif text Sets a persistent notification for CEMs when opening /em or /rb. Leave blank to remove.
F11 + Double Click Teleports you instantly to any point on the map.
/em > Rocket Settings Adjust rocket weapons settings for special events.
Rocket Survival Tips For hunters only: prepare map > test warp > add hunters > give cars > enable rockets > open warps.

/rb Roadblocks/Object & Vehicle Placement panel

Action Description
/rb Opens the Roadblocks/Object & Vehicle Placement panel.
Mouse Wheel Rotates the selected object horizontally (Z-axis).
Ctrl / Ctrl + Shift Rotates the object on X and Y axes.
Arrow Up / Down Moves the object vertically.
Arrow Up/Down + Alt Moves the object vertically much faster.
Left Click Places the currently held object.
Right Click Deletes the currently held object.
Alt (Hold) Temporarily hides the placement GUI.
C (while holding object) Copies and places the object (keeps same rotation).
M Toggles the GUI on/off while holding an object.
Z (on an existing object) Selects and allows editing of the object.

DEBUGGING

Command Description
emdevmode Enables developer mode – useful for bug tracking and event testing.
/event forcekillrb Forcefully stops the /rb (roadblock) system.
/event forcestop Forcefully ends the current event created through /em.
/event stoprace Forcefully ends any active race created through /em.

/emset – Event Modifiers

The /emset command allows you to enable or disable specific mechanics or effects during events by combining lettered flags.

Flag Effect
A Disables med kits
B Disables slow heal, DL2 heal, food heal, steroids heal, first aid bag, and medic healing
C Disables jumping
D Disables sprinting (Interferes with jetpack)
E Disables punching
F Enables hover cars
G Enables flying cars
H Disables weapon fire
I Disables vehicle fire
J Disables player blips
K Prevents players from falling off bikes
L Allows use of /flip command
M Disables animations
N Disables local chat
O Disables vehicle collisions
P Disables entering vehicles as passenger
Q Disables nametags and blips
R Enables collisions between player characters
U Disables drug use
V Enables LV-style combat

Usage Examples:

  • /emset CD → Disables jumping and sprinting
  • /emset HJP → Disables weapon fire, player blips, and passenger entry
  • /emset → Clears all flags (turns everything OFF)

Player Management

Command Description
/event add [player] Adds a player to the event. Prefer this over manual warping.
/event add [player] a Adds a player with admin warp.
/event kick [player] Kicks a player from the event.
/event freeze [player] on/off Freezes or unfreezes a specific player.
/emwp [player] Warps you to the specified player.
/emwptm [player] Warps the player to your location.
/eventalpha [player] [0-255] Changes player transparency (0 = invisible, 255 = fully visible).
/emspectate [player] Spectates a player in EM dimension (if allowed in EM settings).
/event participants Lists all participants in the current event.

Timers & Countdown

Command Description
/countd number setting Starts a countdown. Optional setting: freezeveh, repairvehicles, freezeplr, enableshoot, etc.
Example /countd 10 freezeveh enableshoot – Freezes vehicles, then enables weapons after 10 sec countdown.

Environment Control

Command Description
/emgrav [value] Changes gravity in event dimension. Leave empty to reset.
/emweather [ID] Sets weather for the dimension. Weather IDs
/emwl [amount] Changes water level (Range: -50 to 2000).
/emsetwdmg [time] [damage] Makes water deal damage every X seconds.
/streamurl Streams music in the event/main dimension.
/setvideoid [id] Streams YouTube video in cinema (only use what's after v=).

Money & Rewards

Command Description
/gcash [name] [amount] [reason] Gives event money to a player.
/emsetkillmoney [amount] Sets reward for each kill inside event dimension (max $4000).

Weapons & Combat Settings

Command Description
/emsetdw [weapon] Disables specific weapon(s). Ex: combat_shotgun uzi
/emsetew [weapon] Enables specific weapon(s).
/emjetpackwp [gun/all/disable] Allows guns with jetpack or disables them. Example: /emjetpackwp AK-47 (enables AK while using a jetpack
/emdildo [damage] [access] Sets custom dildo damage (0–200+) and who can use it (1 = CEM, 2 = all).

Warps & Dimensions

Command Description
/event dimension Warps you to the event dimension.
/event norm Warps you back to main dimension.
/event return Returns player to their last location.
/emspawn Toggles respawn at the warp position after dying.
/eint [id] [x] [y] [z] Warps to a specific interior ID and position.

Tools & Stats

Command Description
/event size Tells current event size (max 1,000,000 bytes for saving).
/rbc Counts the number of objects spawned with /rb.
/emsaves Opens the Saving GUI for current event map.
/event resendcf Resends Client Features for bug fixing or syncing.

UI & Visuals

Command Description
/event plrcounter [g] Shows player counter. Add g to make it visible to everyone.
/teamvote all [text] Starts a yes/no vote poll for all players. Use responsibly.
/dash rcolor Removes leftover colored name tags (after color dash, etc).

Pickups

Player & Vehicle Pickup Commands

Command Description
/cp hp [amount] Gives health (amount optional).
/cp armor [amount] Gives armor (amount optional).
/cp pct Parachute pickup.
/cp vfix Repairs vehicle to full.
/cp fuel [0-120] Sets fuel value (0 = empty, 100/120 = full).
/cp hydraulics [value] Adds hydraulics (empty) or removes it (with value).
/cp vid [vehicle name / 1-3] Changes vehicle or spawns one if on foot. 1 = land, 2 = boat, 3 = air.
/cp rvid Removes current vehicle.
/cp vnitro Grants vehicle nitro.
/cp vehhp Repairs vehicle by 25%.
/cp veharmor Grants vehicle damage immunity for 10 seconds.
/cp vehboost Applies maximum speed boost.
/cp vehacc Applies acceleration boost.
/cp adrenaline Applies "weed effect" for 5 seconds.

Combat & Hazard Pickups

Command Description
/cp mine Causes 25% vehicle damage on contact.
/cp minep Lets player deploy 1 vehicle-damage mine.
/cp poison Affects handling (steering/drive).
/cp dpoison Allows player to deploy 1 poison trap.
/cp petrolcanm Deploys petrol can that causes slipping.
/cp pizzabox Similar to petrolcanm but smaller – causes tire slip.
/cp dynamite Explodes 5 seconds after being attached to vehicle (AoE damage).
/cp firep Vehicle can fire bullets for 5 seconds.
/cp rcbomb Launches rocket that causes 25% vehicle damage.
/cp gasgrenade Blurs screen for 5 seconds.
/cp dgasgrenade Lets player deploy 1 gas grenade.
/cp dtin Deploys a tin to reduce vehicle damage.
/cp tin Basic tin (no description given).
/cp missile Missile pickup (instant damage on hit).
/cp random Grants a random pickup.

Jetpack Control

Command Description
/cp jetpack Removes jetpack from the player.
/cp jetpack [number] Gives jetpack with optional z-position. Example: /cp jetpack -450.

Markers & Blip Management

Command Description
/addmarker [R G B] [blip ID] Adds event marker. Color (RGB) and blip ID optional. 49 = party blip.
/delmarker Removes the placed marker.
/emblip [player name] [ID] Adds a blip to a specific player. Run again to remove it.
/eventblip [player name] Toggles blip & nametag for the player ON/OFF.

Cleanup & Maintenance

Command Description
/event destroypickups Destroys all active pickups in the event dimension.
/event epd Toggles destruction of walk-over pickups. Run again to cancel.

CEM Event Commands

CEM Car Bomb Event

Command Description
/cembomb Starts the Car Bomb event and randomly picks a participant to receive the bomb.
/cembomb [player] Starts the event and assigns the bomb to a specific player instead of random.
/cembomb remove Stops the Car Bomb event and removes the active bomb (if any).
/cembombtime [seconds] Sets how long (in seconds) before the bomb explodes (default is 20 seconds).
/cembombinfo Displays the current bomb holder's name.

Golf Event

Command Description
/golf load Loads the golf holes (ID 13649) and main spawnpoint (ID 2898).
/golf start [1 / 2] Starts the event. 1 = Normal Mode (no expiration timer), 2 = Death Run Mode (20s timer).
/golf time [minutes] (Optional) Sets total event time for Normal Mode. Default is 3 minutes.
/golf exp [seconds] (Optional) Sets time players have to reach the hole after someone wins a round or in Death Run mode. Default = 20s.
/golf elim [1 / 2] (Optional) 1 = No elimination; 2 = Eliminate the lowest score player each round.
/golf stop Ends the golf event.
/golf unload Unloads all golf holes and the spawnpoint.

Color Dash

Command Description
/dash load Loads and sets up the Color Dash tile arena.
/dash unload Stops and removes the Color Dash event.
/dash teams [number] Randomly assigns all participants to the specified number of teams.
/dash assign [color] [player] Assigns a specific player to a team of the selected color. Valid colors: red, green, blue, yellow, black, pink, purple, brown, grey, orange, lime, cyan.
/dash start [seconds] Starts the event for all players added via /event add. Minimum time is 15 seconds.
/dash winners Displays the winning team(s) based on most tiles painted.
/dash boost Spawns a boost power-up that paints multiple tiles when collected.
/dash rcolor Removes colored nametags from players (used after event or if someone keeps it incorrectly).

Color Dash Fallout

Command Description
/cdf load Loads the tile layout for the event. Use this after loading your custom map.
/cdf load [square number] (Optional) Loads tiles without a custom map. Useful for fast setup or minimalistic events.
/cdf time [seconds] Sets the time players have to reach the correct tile before it disappears.
/cdf start Starts the entire Color Dash Fallout sequence (20 rounds total).
/cdf missile Spawns a missile power-up on a random tile, usable by any player to eliminate others.
/cdf stop Temporarily pauses the event (can be resumed).
/cdf unload Unloads the tiles and cleans up the event.

Briefcase

Command Description
/embcpickup Spawns a briefcase pickup at your current position.
/embcdeliver Sets a briefcase delivery point at your current position.
/embriefcase [cash] [blipID] Spawns a briefcase with a cash reward and a custom map blip icon.
Delete via /ee To delete a briefcase, open Element Explorer (/ee) and remove it manually.

Example:

  • /embriefcase 50000 56 - Spawns a briefcase that rewards $50,000 and shows blip ID 56 on the map.

Bomberman

Command Description
/embarrel Toggles Bomberman Mode on or off. Automatically resets barrel limit to 0.
/embarrelsetlimit [value] Sets the maximum number of barrels a player can place.
/empbbarrel Allows players to shoot placed barrels (toggle on/off).
/embarreltime [0–5] Sets the delay in seconds before barrels explode after being placed.
/placebarrel Places a barrel (usable only when Bomberman Mode is enabled and within limits).

Examples:

/embarrel

/embarrelsetlimit 3

/embarreltime 2

Enables Bomberman mode, allows 3 barrels per player, with a 2-second delay before explosion.

Fallout Commands

Command Description
/fallout load [amount] Loads the specified number of tiles (e.g., /fallout load 144).
/fallout start [seconds] Starts the event and drops one tile every X seconds (e.g., /fallout start 2).
/fallout time [seconds] Changes the drop rate during the event (can only be used after it starts).
/fallout stop Stops the ongoing Fallout event.
/fallout unload Removes all tiles and cleans up the event.

Speedtrap

Command Description
/event speedtrap [minutes] Starts the speedtrap for the given duration. Broadcasts: “Speed trap started! Use /speedtrap to join!”
/speedtrap Players use this to see and access the checkpoint.
/speedtrap stats Shows current leaderboard and speed rankings. Usable by all players.
/event speedtrap stop Ends the speedtrap and announces the winner based on highest speed.

Geo Guesser

Command Description
/geoguesser Used by players to open the image and try to find the location.
/geo edit Used by CEMs to upload, add, or delete location screenshots.
/geo start [minutes] Starts the Geo Guesser event for the set duration.
/geo stop Stops the ongoing event.
/geo stats Displays the top 3 players' scores (CEMs only).

Squid Game (Red Light – Green Light)

Command Description
/squid load Loads the tile platform for the Squid Game.
/squid start Starts the game. Tiles will be set to green (safe to move).
/squid state Switches between red and green states (toggle command).
/squid unload Unloads the tiles and ends the event.

Teleports

Parameter Description
/emtp [size] [R] [G] [B] [X] [Y] [Z]
size Size of the teleport marker. Values: 1, 2, 3, or custom (e.g. 0.1).
r Red color component (0–255).
g Green color component (0–255).
b Blue color component (0–255).
x X-axis offset from your current position (positive/negative).
y Y-axis offset.
z Z-axis offset (vertical height).

Examples:

  • /emtp 1 0 0 0 0 0 0 - creates an invisible marker,without any movement
  • /emtp 1 255 0 0 25 -10 5 - creates a size 1 ,red marker,with X+25 Y-10 Z+5 shift

CEM Area

Parameter Description
/cemarea [type] [x] [y] [width] [height] [r] [g] [b] [a]
type Defines the area's behavior. Options: slap, normal, heal, losehp.
x, y Starting lower-left corner position of the area.
width Horizontal size of the area (do not exceed 6000).
height Vertical size of the area (same limit).
r g b Red, Green, Blue color values (0–255) for the area.
a Alpha (transparency). 0 = fully transparent, 255 = fully visible.
Type Functionality
slap Instantly slaps any player who leaves the area. Useful for containment zones.
normal Visual-only marker with no effect. Used for marking zones.
heal Grants +10 HP every 5 seconds while a player is inside.
losehp Inflicts -20 HP every 1 second on players who leave the area.
Command Description
/cemarea reset Deletes the area you’re currently inside of.
/cemarea resetall Deletes all CEM areas on the map, regardless of position.

Example

  • /cemarea heal 1450 950 300 300 0 255 0 120 - Creates a green healing zone at (1450, 950) with a size of 300x300 and semi-transparent alpha.

Anticamp

Command Description
/emanticamp Toggles the anticamp system ON or OFF.
/emanticamp time [seconds] Sets the time interval before a player is punished for not ramming others.
/emanticamp mode Sets the punishment type: 0 = Damage (10 HP per tick), 1 = Instant Kill.

Teams

Command Description
/event teams [number] Randomly splits players into the specified number of teams. (Max: 10 teams)
/event teams [number] [color1],[color2],... Splits players into custom-colored teams. Example: /event teams 2 red,blue
/event team [color] [player] Manually assigns a player to a specific team.
/event team reset [player] Resets a specific player's team assignment.
/event teams Resets all team assignments.

Vehicle-Related Commands

Vehicle Control & Spawning

Command Description
/addem [R G B] [Vehicle name/ID] Creates a vehicle marker at your position. Walking into it spawns the vehicle. Use r r r for a random color.
/delem Deletes the vehicle marker created with /addem.
/warppv Warps event participants into the event vehicles.
/emrev Removes unoccupied vehicles from the event dimension.
/vc Shows the total number of vehicles spawned for the event.

Vehicle Maintenance & Modifiers

Command Description
/fixa Instantly repairs all event-spawned vehicles.
/setcarshp [value] Sets the HP of the current vehicle (value between 0–100).
/emgodvehicle Toggles Godmode on/off for the vehicle you're currently driving.
/emvehsetres [bulletproof] [crash] Sets vehicle resistance (0–100). 100 may cause glitches.
/nosevent Adds NOS (nitro) to all event-spawned cars.
/emblowveh Blows up all vehicles in the event dimension. Wrecks despawn after 5 seconds.

Example:

/addem r r r Sultan

/setcarshp 100

/emgodvehicle

Spawns a random-colored Sultan, sets its HP to full, and activates godmode.

Vehicle Tuning – /emhandling

Basic Command

Command Description
/emhandling Opens the vehicle handling editor for the currently driven vehicle.

Tuning Reference Resources

Topic Links
Handling Settings MTA Wiki - Vehicle Handling
Tuning Guide Tuning Tutorial
Acceleration Tuning Acceleration Tutorial
Handling FAQ Handling FAQ
Handling Flags Help Handling Flags Guide
Drift Setups Drift Handling Forum Thread

Speed-Related Parameters

Setting Recommended Ranges Effect
engineAcceleration 0100000 Higher = Faster acceleration. (30 is already supercar level)
engineInertia -10001000 Lower = Snappier acceleration. High values make the car sluggish.
maxVelocity 0.1200000 Sets top speed (though rarely reached in practice).

Traction & Steering

Setting Recommended Range Effect
tractionLoss 0100 Higher = less sliding. For drifts, lower it (~1.2 is normal).
tractionMultiplier -100000100000 Higher = more grip. Lower = more drift. 1.0 = race tires feel.
steeringLock 0360 Controls steering angle in degrees. 30–40 is usually good.

Suspension & Height

Setting Recommended Range Effect
suspensionLowerLimit -5050 Controls ride height. Negative = lower. Around 0.3 is moderate lowering.
suspensionForceLevel 0100 Affects car’s stability when lowering. Increase if the car gets bouncy.

Races

Race Setup & Management Commands

Command Description
/addcheck Adds a race checkpoint at your current location.
/delcheck Deletes the last added checkpoint.
/delallchecks Deletes all placed checkpoints.
/showchecks Displays all current checkpoints visually.
/updatechecks Refreshes checkpoints so they are recognized by the race script.

Checkpoint Customization

Command Description
/rmsize [1–50] Changes checkpoint marker size.
/rmtype [checkpoint/ring] Changes marker style: checkpoint (default) or ring (GTA-style).
/rmtime [seconds] Sets the time required to take a checkpoint.

Starting a Race

Command Description
/event startrace [mode] [laps] Starts a race with selected mode and optional lap count.
/event racewinners [1–50] Shows the top race winners after the event ends.
/emlastcheck Warps player to their last checkpoint taken (usable every 15 seconds).
/emtoggleracetp Enables/disables the use of /emlastcheck.

Race Modes (for /event startrace)

Mode Description
normal All checkpoints appear at once, can be taken in any order.
1 Competitive mode: Each checkpoint gives a point and disappears for others.
laps (optional) Only works with racemode 1. Sets number of laps in the race.

Elimination Race Mode

Command Description
/event elim Activates elimination mode: the last player must overtake or explode.
/emsetblowtime [seconds] Sets countdown for elimination explosion of the last racer.