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Custom Skin Shaders

From CIT Wiki

Custom Skin Shaders Shop

Skin shaders allow you to change the appearance of your skin by applying a custom texture. These shaders do not modify the skin model (DFF), only its texture (TXD), such as clothing.

Link: https://cit.gg/index.php?topic=113497.0

  • 1 Personal Skin Shader = 15€
  • 1 Squad Skin Shader = 20€
  • 1 Group Skin Shader = 30€

Video tutorial: https://www.youtube.com/watch?v=XFhq7s7eHR8


Purchase Instructions

To buy a shader:

After you sent the payment, you MUST send me a forum PM using this format, same if you want to edit existing shaders:

  • Your account name:
  • Your e-mail address (used when making the order):
  • Pilovali's Order ID (not necessary for edits):
  • Order type (group/squad/personal):
  • Jpg file you chose:
  • Payment recipient (group name or squad name or account name):
  • SKIN ID:


📝 You get 1 free edit after purchase. Shader transfers are not allowed.


Editing CIT Modded Skins

Modded skins need basic modding skills. Use TXD Workshop and Spark to extract and edit textures.

Retrieve skin models from GTA files:

  • Download Spark
  • Open Spark and open the gta3.img inside C:\Program Files (x86)\Grand Theft Auto San Andreas\models
  • With the help of MTA Wiki's Character Skins list, find and export the skin's txd and dff files (every skin has their unique model name)
  • Export the main texture with TXD workshop and edit it with an image editor

Retrieve skin models from MTA CIT's files:

  • Open the player mods folder inside C:\Program Files (x86)\MTA San Andreas 1.5\mods\deathmatch\resources\CITskinMods\plrmods
  • Check with the table above the editable skin files name (our modes have a name like this s<skinID>.dff/.txd, eg: s64.txd s64.dff)
  • Export the main texture with TXD workshop and edit it with an image editor

Testing the skins with DFF viewer:

  • Download DFF viewer and run it
  • Save the edited texture as .tga in the same folder of skin's dff file
  • In DFF Viewer press "OPEN" button and import the dff file
  • If you've done everything right, you'll see your edited texture on the skin. NOTE: The texture appears as specular inside DFF Viewer but ingame it'll appear correctly!

List of things you cannot do:

As some players have to make simple things extremely complicated and every time I have to face big issues due to attempts of getting advantages this is a list of things you cannot request:

  • You cannot use an edit to create a new skin from scratch, edits are for skins that are currently added and activated.
  • You cannot edit a skin twice, no matter what. If you need another edit you need to buy a new skin above here as if it was a new skin. Complaints about stolen skins that need changing will be handled at my discretion.
  • You cannot revert to a previous existing skin. I offered this help to some but once again everyone trying to act smart and get more than other players, so once edited You can't get back the first skin shader you had, unless you buy it again.
  • You cannot transfer skins between groups, accounts, squads.
  • You cannot exchange an existing skin type for another skin type (eg: Exchange an existing group skin for a new personal skin)
  • You cannot change ID of a skin as edit of said skin.
  • You cannot demand a change without counting the edit right after you got your skin added. Any change to existing added shaders = edit. Control what you send me BEFORE PRESSING SEND. I'm not here to fix your mistakes and it's not my problem if you send fail images.

Rule

- Flags on shaders shall be removed only if they take a fairly big part of the shader and small flags like patches which are barely visible can be ignored (cost of a skin/car edit)