Custom Skin Shaders
Custom Skin Shaders
Custom Skin Shaders are custom skin shaders that can be toggled with /customskin.
How to manage skin shaders
Use /customskin.
The panel shows group, squad, and personal skin shaders you own or can use. Double click a skin to toggle it on or off.
If you have more than one shader for the same skin ID, turn one off and turn the other on.
Access check
Any group or squad, including a Level 0 group or a new squad, can buy car or skin shaders with real money. There is no limit on these purchases; shaders are not free.
Anyone with usable skin shaders can use /customskin.
Command
| Command | Use |
|---|---|
/customskin
|
Opens your custom skin shader panel. |
Panel Use
A shader changes the skin texture, not its model. Custom Player Skins in /settings controls what you see on other players; it does not activate your own shader.
The /customskin panel shows group, squad, and personal skin shaders you own or can use.
Use the panel by double clicking a skin shader to toggle it on or off.
If you have more than one shader for the same skin ID, turn one off before turning another one on.
How to buy a skin shader
See the Custom Skin Shader Shop forum topic for prices, order rules, and purchase details. Donate through Pilovali's Payments Page. A personal skin shader costs 15 EUR, a squad shader 20 EUR, and a group shader 30 EUR.
After paying, send a forum PM with your account name, payment email, Order ID if available, order type, JPG file, payment recipient, and skin ID.
Shader images use .jpg or .jpeg. The maximum image size is 1024x1024.
A purchase includes one free edit. You cannot make a new skin from scratch as an edit, edit a skin more than once, revert without repurchasing, transfer shaders, switch the shader type, change the skin ID as an edit, or request changes without counting them as edits.
Unique group skin models
L8+ groups can request a unique skin model for their group job.
This is not a shader. The model must look human, be physically acceptable, and be no smaller than skin ID 230. Both files together must be no larger than 3 MB unzipped. GTA SA style is preferred; textures can represent the group.
One example source for GTA SA style skins is:
Group shader requests
Post the request as a reply in CITLD - Group Features, not as a new Land Development topic.
L4+ groups can request one skin shader for $30,000,000. Any skin available in CIT can be shaded. The group must create the shader itself.
Shader panel controls
When /gojob puts you on duty at your own group job, an enabled personal shader for the same model takes priority over the group shader.
/customskin opens your custom skin shader panel. It lists the group, squad, and personal skin shaders you own or can use.
- Columns:
Skin,ID,Type,For,Status, andEdited. - Double click a skin to toggle it on or off.
- If you have more than one shader for the same skin ID, turn one off and turn the other on.
Apply skin IDis not a quick skin switcher. It applies a shader you bought or were given, so the skin itself stays the original one and only its design changes to the version you had shaded.