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Fisherman

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Fisherman

Fisherman is a civilian job where you catch fish from land or from a Reefer boat.

Fisherman dock marker
Fisherman dock marker.

How to fish

Fisherman can be done from land near water or from a Reefer boat. The land method is the River Fisherman mission, which uses a fishing rod near rivers, lakes, or the ocean.

Boat and disconnect notes

Topic Current fact
Glued players Players glued to your boat can fish from it
Disconnect Your Fisherman net and its progress are kept when you disconnect.
Skin ID 35

Reefer boat method

Drive the Reefer into the water, then fish from it by moving left for fish and right for rubbish until your net fills. Unload at the red S icon. At 25% fish population or lower, the area cannot be used; move to another area.

Reefer fishing shows these messages:

  • After you take the job in a boat, and again after each unload: Find a well populated area to catch fish in your net. and When you see a fish, press the 'MOVE LEFT' key. When you see rubbish, press the 'MOVE RIGHT' key.
  • Each catch shows as one green line at the bottom right, such as Gurnard caught! Value: $25. Fish population and net capacity have their own two bars.
  • Unloading the net shows two green lines, for example You collected 157 units of fish, sell it in F7. and You collected 66 units of nitrous, sell it in F7.

How the job works

Fisherman is a resource job on the Civilian side.

You fish at water areas, collect fish, and progress through the job by selling fish.

How to start

To start the Fisherman job:

  1. Take the Fisherman job.
  2. Go to a water area.
  3. Start fishing.

You can fish at:

  • Lakes
  • Rivers
  • The ocean

You do not need a special location unless you want to use a Reefer boat.

How it works

Fisherman lets you catch fish from:

  • Land
  • A Reefer boat

The job is based around collecting fish and selling them.

Progression is tracked by value-based sold fish points, not the number of Fish resource items.

Skin

Fisherman uses:

  • Skin ID 35

Pay facts

Branch What affects value
River Fisherman Displayed fish value, job level, and VIP
Reefer or boat unload Raw catch value, job level, VIP, Fishing Methods, and current Fish F7 value
Resource split Boat unload resources split into Fish and Nitrous

L0 to L10 value table

River Fisherman uses the displayed fish value. Reefer or boat unloads use the raw catch value before resource conversion.

Level River multiplier per $1 fish value Reefer or boat progress multiplier
L0 4.8 5.28
L1 5.76 6.336
L2 6.72 7.392
L3 7.68 8.448
L4 8.64 9.504
L5 9.6 10.56
L6 10.56 11.616
L7 11.52 12.672
L8 12.48 13.728
L9 13.44 14.784
L10 14.4 15.84

Progression

The sold fish requirements are value-based progress points, not individual fish counts. A full 60-catch L0 net worth $3,550 gave 18,744 progress in one example.

Fisherman levels are:

  • L0 Aspiring Angler, 0 sold fish
  • L1 Stevedore, 45,000 sold fish
  • L2 Deckhand, 135,000 sold fish
  • L3 Deck Cadet, 405,000 sold fish
  • L4 Ordinary Seaman, 900,000 sold fish
  • L5 Able Seaman, 1,800,000 sold fish
  • L6 Boatswain, 2,700,000 sold fish
  • L7 Third Mate, 3,600,000 sold fish
  • L8 Second Mate, 4,500,000 sold fish
  • L9 First Mate, 5,400,000 sold fish
  • L10 Captain, 6,750,000 sold fish

At Level 10, you unlock:

  • /go Fisherman

Achievement

The Level 10 civilian achievement for Fisherman is:

  • Whale

Job Notes

  • Fisherman is a Civilian job.
  • You can fish from land or from a Reefer boat.
  • You can fish at lakes, rivers, or the ocean.
  • You do not need a special fishing location unless you want to use a Reefer boat.
  • Progression uses value-based sold-fish points, shared with River Fisherman.
  • At Level 10, you unlock /go Fisherman.

River Fisherman

River Fisherman uses a circular minigame and can pay in cash or fish. Press N to change the payment choice. The Fishing Methods course also applies to River Fisherman.

River Fisherman distinction

River Fisherman is the land method of Fisherman, not a separate progression track. Both methods share the Fisherman level and progress. The Fisherman Info Board shows Progress, Fish Sales, the Top player, and hourly earnings against the earn limit.

Current boat and river controls

At the local Fisherman marker, press N to return to the Employment Office. With a Reefer, move left when you see a fish and move right when you see rubbish. A partly filled net can be unloaded; it does not need to be full.

River Fisherman starts with /fish near usable water. Hold RMB to aim, click LMB to cast, and click LMB again while the line is out to cancel. In the circular minigame, click LMB on the thick white target for 3 hits in a row, or press RMB to cancel. Once employed, N switches Cash and Fish payment.

Fish can be sold at the blue marker next to the Fisherman job marker or traded in F7.

Reefer resource split

A Reefer unload converts the net's total catch value into resources:

  • Progress value is floor(total catch value x Fisherman level rate x 1.1), then rounded down again after multiplying by 1.2 with VIP.
  • Total units are floor(progress value / current Fish F7 value).
  • Fish are ceil(total units x 0.70); Nitrous are floor(total units x 0.30).

Rubbish fills the net and reduces its catch value. A full net holds 60 catches, and Net capacity is floor(catches x 100 / 60). You can unload a partial net. The earn-limit counter increases by total awarded units times the current Fish price, which can be slightly below the progress value.

For example, an L0 net worth $3,550 gave 18,744 progress. At a Fish value of $67, it unloaded as 196 Fish and 83 Nitrous, adding $18,693 to the earn-limit counter.

Reefer catch values differ from River Fisherman values. These are catch values before level and resource conversion, not F7 sale prices. A catch's cash value is not a count of Fish items.

Catch Base value
Sardine $15
Plaice $20
Gurnard $25
Rainbow Trout $30
Gilt Head Sea Bream $40
Mackerel $50
Sea Bass $65
Brill $80
Halibut $80
Hake $100
Cod $120
Haddock $120
Salmon $130
Tuna $170
Toxic Paint (rubbish) -$130

See also