Protected area
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Protected Areas in CIT
A Protected Area, also known as a Safe Zone or Safe Area, is a designated region where players do not take damage. These areas are strategically placed across the map to provide a safe environment for certain activities. Players within these areas are shielded from harm, preventing hostile actions like attacks or damage from environmental hazards.
Key Features of Protected Areas:
- No Damage Zone: Players inside these areas do not take damage.
- Wanted Criminals: Wanted criminals can only jog within these protected zones, allowing law enforcement (cops) to easily catch and arrest them. Cops can also use their tazers inside the protected areas.
- Vulnerability After Damage: If you've been damaged outside of a protected zone and then enter, you will remain vulnerable for a few seconds to prevent players from abusing the system by hiding in protected zones.
Known Protected Areas:
- Hospitals: Most hospitals have protected areas around them to prevent spawn killing after respawn. For example, the mall next to the hospital in LS.
- LSPD Yard: The yard of the Los Santos Police Department (LSPD) is a protected area, ensuring that cops can plan and operate without constant criminal interference.
- Jefferson Motel: The ground parking area in front of Jefferson Motel is a protected area.
- Criminal Villa & Prison Release Points: The spawn points at Criminal Villa, West Prison Release, and East Prison Release are protected to prevent gangsters from spawn killing each other.
- LV Airport: The LV Airport features a protected area for rapid transportation and duels, as well as for fuel, repair, and plane shop markers.
- DM Area: The spawn point at DM Area is a protected zone.
- Market Areas: The Market Areas in LS (Mall next to Hospital), SF (hospitals), and LV (hospital) are protected.
- Car Show Areas: The Carshow Areas in SF (CITy Island) and LS (near LSAP) are protected zones for players during events.
- Criminal Events (CE) Entrance: The entrance to Criminal Events (CE) is a protected area, safeguarding players from attacks as they enter.