Factories: Difference between revisions
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== How factories work == | == How factories work == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Factory | ! Factory | ||
| Line 49: | Line 49: | ||
</div> | </div> | ||
== Factory panel == | == Factory panel == | ||
The window is titled <code>CITproperty - <factory name></code>. Under the factory picture it shows <code>Property Name</code>, <code>Business Type</code>, the resources it uses, its output and a description. Below are the lists <code>Goods in your inventory:</code> and <code>Goods currently invested in this business:</code>, both with <code>Item</code> and <code>Amount</code>. The arrow buttons are between the two lists, and <code>Insert amount of resources to move:</code> has a box at the bottom. | |||
* Enter an amount and use the arrow buttons to add resources to the business or take them back. | * Enter an amount and use the arrow buttons to add resources to the business or take them back. | ||
* | * <code>Total earned today</code> shows your earnings for the day from the factory system. You can earn up to <code>$500,000</code> per day, not per hour. This is separate from the hourly processing rate and from the withdrawable <code>Money</code> balance. A factory does not stop after a certain amount in one day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day. | ||
* [[SA Scrapyard]] is also a conversion business. It uses `Uranium` and `Engine Parts` to output `Iron`. | * [[SA Scrapyard]] is also a conversion business. It uses `Uranium` and `Engine Parts` to output `Iron`. | ||
<!-- CIT-BATCH5-FACTORIES-END --> | <!-- CIT-BATCH5-FACTORIES-END --> | ||
| Line 76: | Line 78: | ||
* Oil | * Oil | ||
* Med | * Med Kits | ||
* [[Nitrous]] | * [[Nitrous]] | ||
* Drug: [[Crack]] | * Drug: [[Crack]] | ||
| Line 127: | Line 129: | ||
* Oil | * Oil | ||
=== Weed Oil Factory === | |||
Input: | Input: | ||
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== Conversion Inputs And Outputs == | == Conversion Inputs And Outputs == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Business | ! Business | ||
| Line 208: | Line 210: | ||
|- | |- | ||
| [[Iron Factory]] ([[SA Scrapyard|SA Scrapyard]]) | | [[Iron Factory]] ([[SA Scrapyard|SA Scrapyard]]) | ||
| ` | | `Uranium`, `Engine Parts` | ||
| `Iron` | | `Iron` | ||
|} | |} | ||
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`Other` means counties, small towns, airports, sea points, or non city areas as labelled in CITmap. | `Other` means counties, small towns, airports, sea points, or non city areas as labelled in CITmap. | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Type | ! Type | ||
| Line 256: | Line 258: | ||
* <code>Total earned today</code> | * <code>Total earned today</code> | ||
* | * You can earn up to <code>$500,000</code> per day from the factory system. This daily earnings limit is separate from the hourly processing rate. A factory does not stop after a certain amount in one day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day. | ||
Electronics Factory uses <code>Gold</code>, <code>Oil</code>, and <code>Chemicals</code> to produce <code>Electronics</code>. | Electronics Factory uses <code>Gold</code>, <code>Oil</code>, and <code>Chemicals</code> to produce <code>Electronics</code>. | ||
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== Current conversion table == | == Current conversion table == | ||
Factories process up to `$100,000` of resource value per hour using the `Average` prices in `F7 > Sell`. Normal conversion is `1:1` in value; [[Weed Oil Factory]] has a `10%` processing loss. Processing continues at full normal speed while the | Factories process up to `$100,000` of resource value per hour using the `Average` prices in `F7 > Sell`. Normal conversion is `1:1` in value; [[Weed Oil Factory]] has a `10%` processing loss. Processing continues at full normal speed while the depositing player is offline. | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Factory | ! Factory | ||
| Line 300: | Line 302: | ||
|} | |} | ||
</div> | </div> | ||
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | |||
{| class="wikitable" | |||
! Input amount | |||
! Approximate output alternatives | |||
|- | |||
| 1,000 Oil | |||
| 88 Engine Parts; 2,260 Nitrous; or 51 Electronics | |||
|- | |||
| 1,000 Chemicals | |||
| 11,800 Oil; 24,600 Nitrous; or 665 Electronics | |||
|- | |||
| 1,000 Iron | |||
| 49 Engine Parts | |||
|- | |||
| 1,000 Engine Parts | |||
| 20,600 Iron at SA Scrapyard; or 11,600 Oil at Oil Refinery | |||
|- | |||
| 1,000 Weed | |||
| 4,660 Oil | |||
|- | |||
| 1,000 Electronics | |||
| 1,700 Engine Parts | |||
|- | |||
| 1,000 Gold | |||
| 370 Electronics | |||
|} | |||
</div> | |||
These conversion examples use August to October 2026 <code>F7 > Sell > Average</code> prices. Some <code>Money</code> is added as well. Outputs change with those prices. Each alternative uses its corresponding factory; these are not combined rewards. | |||
Hourly examples with enough input, at August to October 2026 F7 average prices: | |||
<div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | |||
{| class="wikitable" | |||
! Factory | |||
! Approximate input per hour | |||
! Approximate output per hour | |||
|- | |||
| Engine Parts Factory | |||
| 1,224 Oil or 2,202 Iron | |||
| 108 Engine Parts | |||
|- | |||
| Engine Parts Factory | |||
| 60 Electronics | |||
| 102 Engine Parts | |||
|- | |||
| Nitrous Factory | |||
| 1,224 Oil or 96 to 120 Chemicals | |||
| 2,800 Nitrous | |||
|- | |||
| Oil Refinery | |||
| 96 to 120 Chemicals | |||
| 1,220 Oil | |||
|- | |||
| Oil Refinery | |||
| 108 Engine Parts | |||
| 1,280 Oil | |||
|- | |||
| Weed Oil Factory | |||
| 235 Weed | |||
| 1,090 Oil | |||
|- | |||
| SA Scrapyard | |||
| 108 Engine Parts | |||
| 2,250 Iron | |||
|- | |||
| Electronics Factory | |||
| 1,213 Oil, 120 Chemicals, or 156 Gold | |||
| 60 to 66 Electronics | |||
|- | |||
| Chemicals Factory | |||
| 1,220 Oil, 2,766 Nitrous, 72 Med Kits, or about 240 of one drug | |||
| 96 to 120 Chemicals | |||
|} | |||
</div> | |||
These are not fixed item-per-hour rates. Input use and output move with <code>F7 > Sell > Average</code> prices. | |||
== Current processing rules == | == Current processing rules == | ||
Processing runs in <code>10</code>-minute batches, <code>6</code> per hour, including while you are offline. The hourly limit counts for each kind of factory on its own, so you can run two different factories at the same time, each at full speed. A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day. | |||
The panel describes up to <code>$100,000</code> of input value per hour. Batches have processed about <code>$18,000</code> every <code>10</code> minutes, or about <code>$108,000</code> per hour, at August to October 2026 F7 average prices. These are price-dependent observations, not a guaranteed item rate. | |||
Factories do not require rental. Use <code>/gps > Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline. | Factories do not require rental. Use <code>/gps > Factories</code>, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline. | ||
| Line 313: | Line 397: | ||
Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss. | Factories process up to <code>$100,000</code> of input value per hour and run at full normal speed while you are offline. The normal conversion is <code>1:1</code> in value. [[Weed Oil Factory]] instead has a <code>10%</code> processing loss. | ||
Whole output items become resources. | Whole output items become resources. Each <code>10</code>-minute batch adds its remaining fractional output value to <code>Money</code>, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash. | ||
In August to October 2026 the <code>Money</code> added up to about <code>$6,400</code> an hour at an Electronics Factory, <code>$2,700</code> at a Chemicals Factory and <code>$2,500</code> at an Engine Parts Factory, but only about <code>$110</code> to <code>$250</code> an hour at the Nitrous Factory, Oil Refinery, Weed Oil Factory and SA Scrapyard. | |||
== Processing and daily earnings == | == Processing and daily earnings == | ||
| Line 322: | Line 408: | ||
* Normal conversion is <code>1:1</code> by value, not by item count; <code>Weed Oil Factory</code> has a <code>10%</code> processing loss. | * Normal conversion is <code>1:1</code> by value, not by item count; <code>Weed Oil Factory</code> has a <code>10%</code> processing loss. | ||
* You can earn up to <code>$500,000</code> per day from the factory system. This daily earnings limit is separate from the hourly processing rate. | * You can earn up to <code>$500,000</code> per day from the factory system. This daily earnings limit is separate from the hourly processing rate. | ||
* A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than <code>$500,000</code> of <code>Money</code> out of your factories in one day. | |||
The current factory types are: | The current factory types are: | ||
| Line 336: | Line 423: | ||
Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required. | Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required. | ||
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back. | |||
What a factory holds stays there until you take it; goods have waited <code>99</code> days. One player put <code>4,000,000</code> Oil into one factory at once. | |||
== See also == | == See also == | ||
| Line 350: | Line 441: | ||
* [[Iron Factory]] | * [[Iron Factory]] | ||
* [[SA Scrapyard]] | * [[SA Scrapyard]] | ||
* [[Business Investments]] | * [[Business Investments]] | ||
[[Category:Resources and Crafting]] | [[Category:Resources and Crafting]] | ||
Latest revision as of 01:25, 12 October 2026
Factories
Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.
How factories work
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| SA Scrapyard / Iron Factory | Uranium, Engine Parts
|
Iron
|
Factory panel
The window is titled CITproperty - <factory name>. Under the factory picture it shows Property Name, Business Type, the resources it uses, its output and a description. Below are the lists Goods in your inventory: and Goods currently invested in this business:, both with Item and Amount. The arrow buttons are between the two lists, and Insert amount of resources to move: has a box at the bottom.
- Enter an amount and use the arrow buttons to add resources to the business or take them back.
Total earned todayshows your earnings for the day from the factory system. You can earn up to$500,000per day, not per hour. This is separate from the hourly processing rate and from the withdrawableMoneybalance. A factory does not stop after a certain amount in one day, and you can take more than$500,000ofMoneyout of your factories in one day.- SA Scrapyard is also a conversion business. It uses
UraniumandEngine Partsto outputIron.
Factory notes
The live factory types are:
- Chemicals Factory
- Electronics Factory
- Nitrous Factory
- Engine Parts Factory
- Oil Refinery
- Weed Oil Factory
- Iron Factory
Each factory takes specific input resources and converts them into one output resource.
Factory Types
Chemicals Factory
Inputs:
Output:
Electronics Factory
Uses Gold, Oil and Chemicals to produce Electronics. No rental is required.
Nitrous Factory
Inputs:
- Chemicals
- Oil
Output:
- Nitrous
Engine Parts Factory
Inputs:
- Iron
- Oil
- Electronics
Output:
Oil Refinery
Inputs:
- Chemicals
- Engine Parts
- Electronics
Output:
- Oil
Weed Oil Factory
Input:
- Drug: Weed
Output:
- Oil with a
10%processing loss
Iron Factory
The Iron Factory is named SA Scrapyard in game.
Inputs:
- Engine Parts
- Uranium
Output:
- Iron
Location:
LS Scrapyardnear the Waste Manager job
Locations
The /gps > Factories list includes:
- SF Doherty Chemical Factory - Doherty
- SF Electronics Factory - Easter Bay Airport
- SF Nitrous Factory - Doherty
- SF Doherty Car Factory - Doherty
- LS Electronics Factory - Willowfield
- LS Nitrous Factory - Ocean Docks
- LS Chemicals Factory - Ocean Docks
- SF Oil Refinery - Easter Bay Chemicals
- LS Oil Refinery - Ocean Docks
- LS Car Parts Factory - Ocean Docks
The Iron Factory is SA Scrapyard at LS Scrapyard near the Waste Manager job.
How to find your factory
Use /gps > Factories to browse factory locations. Visit the factory and deposit accepted resources; rental is not required. B > My Properties is used for heist property lookup, not factory rental.
Conversion Inputs And Outputs
| Business | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| Iron Factory (SA Scrapyard) | Uranium, Engine Parts
|
Iron
|
CITmap Counts
These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.
Other means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.
| Type | LS | SF | LV | Other | Total |
|---|---|---|---|---|---|
| CITmap factory entries | 0
|
0
|
0
|
10
|
10
|
| Iron Factory / SA Scrapyard | 1
|
0
|
0
|
0
|
1
|
The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.
Factory panel details
Factory resource movement uses:
- an amount box
- arrow buttons to add resources
- arrow buttons to take resources
The factory panel shows:
Total earned today- You can earn up to
$500,000per day from the factory system. This daily earnings limit is separate from the hourly processing rate. A factory does not stop after a certain amount in one day, and you can take more than$500,000ofMoneyout of your factories in one day.
Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.
Current conversion table
Factories process up to $100,000 of resource value per hour using the Average prices in F7 > Sell. Normal conversion is 1:1 in value; Weed Oil Factory has a 10% processing loss. Processing continues at full normal speed while the depositing player is offline.
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| SA Scrapyard | Uranium, Engine Parts
|
Iron
|
| Input amount | Approximate output alternatives |
|---|---|
| 1,000 Oil | 88 Engine Parts; 2,260 Nitrous; or 51 Electronics |
| 1,000 Chemicals | 11,800 Oil; 24,600 Nitrous; or 665 Electronics |
| 1,000 Iron | 49 Engine Parts |
| 1,000 Engine Parts | 20,600 Iron at SA Scrapyard; or 11,600 Oil at Oil Refinery |
| 1,000 Weed | 4,660 Oil |
| 1,000 Electronics | 1,700 Engine Parts |
| 1,000 Gold | 370 Electronics |
These conversion examples use August to October 2026 F7 > Sell > Average prices. Some Money is added as well. Outputs change with those prices. Each alternative uses its corresponding factory; these are not combined rewards.
Hourly examples with enough input, at August to October 2026 F7 average prices:
| Factory | Approximate input per hour | Approximate output per hour |
|---|---|---|
| Engine Parts Factory | 1,224 Oil or 2,202 Iron | 108 Engine Parts |
| Engine Parts Factory | 60 Electronics | 102 Engine Parts |
| Nitrous Factory | 1,224 Oil or 96 to 120 Chemicals | 2,800 Nitrous |
| Oil Refinery | 96 to 120 Chemicals | 1,220 Oil |
| Oil Refinery | 108 Engine Parts | 1,280 Oil |
| Weed Oil Factory | 235 Weed | 1,090 Oil |
| SA Scrapyard | 108 Engine Parts | 2,250 Iron |
| Electronics Factory | 1,213 Oil, 120 Chemicals, or 156 Gold | 60 to 66 Electronics |
| Chemicals Factory | 1,220 Oil, 2,766 Nitrous, 72 Med Kits, or about 240 of one drug | 96 to 120 Chemicals |
These are not fixed item-per-hour rates. Input use and output move with F7 > Sell > Average prices.
Current processing rules
Processing runs in 10-minute batches, 6 per hour, including while you are offline. The hourly limit counts for each kind of factory on its own, so you can run two different factories at the same time, each at full speed. A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than $500,000 of Money out of your factories in one day.
The panel describes up to $100,000 of input value per hour. Batches have processed about $18,000 every 10 minutes, or about $108,000 per hour, at August to October 2026 F7 average prices. These are price-dependent observations, not a guaranteed item rate.
Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline.
Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.
Conversion value and Money
You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.
Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.
Whole output items become resources. Each 10-minute batch adds its remaining fractional output value to Money, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.
In August to October 2026 the Money added up to about $6,400 an hour at an Electronics Factory, $2,700 at a Chemicals Factory and $2,500 at an Engine Parts Factory, but only about $110 to $250 an hour at the Nitrous Factory, Oil Refinery, Weed Oil Factory and SA Scrapyard.
Processing and daily earnings
Factories, also called Conversion Businesses, turn accepted inputs into output resources. You do not need to rent a factory. Use /gps > Factories, go to the factory, and deposit one accepted resource or a mixture of accepted resources.
- Processing is up to
$100,000of resource value per hour, using theAverageprices inF7 > Sell. - Normal conversion is
1:1by value, not by item count;Weed Oil Factoryhas a10%processing loss. - You can earn up to
$500,000per day from the factory system. This daily earnings limit is separate from the hourly processing rate. - A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than
$500,000ofMoneyout of your factories in one day.
The current factory types are:
Chemicals Factory: usesOil,Med Kits,Nitrous,Drug: Crack,Drug: Speed,Drug: God,Drug: LSD, andDrug: Steroidsto produceChemicals.Electronics Factory: usesGold,Oil, andChemicalsto produceElectronics.Nitrous Factory: usesChemicalsandOilto produceNitrous.Engine Parts Factory: usesIron,Oil, andElectronicsto produceEngine Parts.Oil Refinery: usesChemicals,Engine Parts, andElectronicsto produceOil.Weed Oil Factory: usesDrug: Weedto produceOilwith a10%processing loss.SA Scrapyard: usesUraniumandEngine Partsto produceIron.
Factories continue processing at their full normal speed while the player is offline.
Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required.
When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.
What a factory holds stays there until you take it; goods have waited 99 days. One player put 4,000,000 Oil into one factory at once.