Factories: Difference between revisions
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Factories
Factories are rentable factory properties in CIT. They are shown in game as Conversion Businesses.
Factories can be found through /gps > Factories, and rented factories can also be found through B > My Properties.
How factories work
Factories are rentable Conversion Business properties that turn input resources into another output resource. Use /gps > Factories to browse factory locations, or press B, open My Properties, and double click your rented factory to mark your own one.
Current factory types
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Iron, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| SA Scrapyard / Iron Factory | Uranium, Engine Parts
|
Iron
|
Factory panel
- Enter an amount and use the arrow buttons to add resources to the business or take them back.
Total earned todayshows today's earnings out of$500,000.- SA Scrapyard is also a conversion business. It uses
UraniumandEngine Partsto outputIron.
Factory notes
The live factory types are:
- Chemicals Factory
- Electronics Factory
- Nitrous Factory
- Engine Parts Factory
- Oil Refinery
- Iron Factory
Each factory takes specific input resources and converts them into one output resource.
Factory Types
Chemicals Factory
Inputs:
Output:
Electronics Factory
The Electronics Factory screen shows two different input sets.
The resource line lists:
- Oil
- Chemicals
- Gold
The business description mentions:
- Oil
- Iron
- Chemicals
Output:
- Electronics
Nitrous Factory
Inputs:
- Chemicals
- Oil
Output:
- Nitrous
Engine Parts Factory
Inputs:
- Iron
- Oil
- Electronics
Output:
Oil Refinery
Inputs:
- Chemicals
- Engine Parts
- Electronics
Output:
- Oil
Iron Factory
The Iron Factory is named SA Scrapyard in game.
Inputs:
- Engine Parts
- Uranium
Output:
- Iron
Location:
LS Scrapyardnear the Waste Manager job
Locations
The /gps > Factories list includes:
- SF Doherty Chemical Factory - Doherty
- SF Electronics Factory - Easter Bay Airport
- SF Nitrous Factory - Doherty
- SF Doherty Car Factory - Doherty
- LS Electronics Factory - Willowfield
- LS Nitrous Factory - Ocean Docks
- LS Chemicals Factory - Ocean Docks
- SF Oil Refinery - Easter Bay Chemicals
- LS Oil Refinery - Ocean Docks
- LS Car Parts Factory - Ocean Docks
The Iron Factory is SA Scrapyard at LS Scrapyard near the Waste Manager job.
How to find your factory
If you already rent a factory:
- press B
- open My Properties
- double click the rented factory to mark it
If you want to browse factory locations:
- use /gps
- open Factories
Conversion Inputs And Outputs
Factory style conversion businesses are still live as rentable properties.
| Business | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Iron, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Iron Factory (SA Scrapyard) | Engine Parts, Uranium
|
Iron
|
CITmap Counts
These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.
Other means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.
| Type | LS | SF | LV | Other | Total |
|---|---|---|---|---|---|
| CITmap factory entries | 0
|
0
|
0
|
10
|
10
|
| Iron Factory / SA Scrapyard | 1
|
0
|
0
|
0
|
1
|
The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.
Factory panel details
Factory resource movement uses:
- an amount box
- arrow buttons to add resources
- arrow buttons to take resources
The factory panel shows:
Total earned today- today's earnings out of
$500,000
Electronics Factory uses Iron, Oil, and Chemicals to produce Electronics. Its own investment window has also shown Gold.
Current conversion table
Factories process up to $100,000 of resource value per hour using the Average prices in F7 > Sell. Normal conversion is 1:1 in value; Weed Oil Factory has a 10% processing loss. Processing continues at full normal speed while the owner is offline.
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Iron, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| SA Scrapyard | Uranium, Engine Parts
|
Iron
|
Current processing rules
Factories consume up to $100,000 of input value per hour and continue processing at full normal speed while the renter is offline. Resources in a rented factory are private to that account.
Electronics Factory accepts Iron, Oil, and Chemicals. Its own investment window has also shown Gold, so Gold may be accepted there as well. Chemicals Factory accepts Oil, Med Kits, Nitrous, Crack, Speed, God, LSD, and Steroids.
Conversion value and Money
You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.
Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.
Whole output items become resources. Any fractional output becomes a withdrawable Money balance in the factory.