Customization: Difference between revisions
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== Main customization commands == | == Main customization commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command or key | ! Command or key | ||
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| `/wepskin` or `/weaponskin` | | `/wepskin` or `/weaponskin` | ||
| Open weapon skin GUI | | Open weapon skin GUI | ||
| Both | | Both select kill-message fonts, not weapon models or textures. | ||
|- | |- | ||
| `/viphats` | | `/viphats` | ||
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| `/svc` | | `/svc` | ||
| Open vehicle color picker | | Open vehicle color picker | ||
| Same as `/setvehcolor` without a color code. | | Same as `/setvehcolor` without a color code. Requires DL1+ outside apartments and the Law Farm dimension. | ||
|} | |} | ||
</div> | </div> | ||
<!-- CIT-BATCH9-CUSTOMIZATION-END --> | <!-- CIT-BATCH9-CUSTOMIZATION-END --> | ||
== Quick navigation == | == Quick navigation == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Looking for | ! Looking for | ||
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== Related notes == | == Related notes == | ||
* <code>/stats</code> shows your current skin ID. The <code>/vipskin</code> GUI also lists skin names and IDs when you can use it. | * <code>/stats</code> shows your current skin ID. The <code>/vipskin</code> GUI also lists skin names and IDs when you can use it. | ||
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* <code>CJ</code> outfit slots are at the bottom of the skins GUI. | * <code>CJ</code> outfit slots are at the bottom of the skins GUI. | ||
* <code>/settings</code> can disable custom skins, custom vehicle skins, and custom clothes to improve FPS. | * <code>/settings</code> can disable custom skins, custom vehicle skins, and custom clothes to improve FPS. | ||
* <code>/checkcustomskin | * <code>/checkcustomskin <playerName> <squadOrGroupName></code> for removing unauthorized custom group or squad skins. | ||
* <code>Nightvision Goggles</code> and <code>Infrared Goggles</code> are in <code>/viphats</code>, but do not give a visual effect. | * <code>Nightvision Goggles</code> and <code>Infrared Goggles</code> are in <code>/viphats</code>, but do not give a visual effect. | ||
* Use <code>/vipskin</code> for VIP and DLx skins, <code>/customskin</code> for custom skin shaders, and <code>/vehskin</code> for vehicle shaders. | * Use <code>/vipskin</code> for VIP and DLx skins, <code>/customskin</code> for custom skin shaders, and <code>/vehskin</code> for vehicle shaders. | ||
* The animations GUI and <code>CJ</code> clothes GUI have search boxes. | * The animations GUI and <code>CJ</code> clothes GUI have search boxes. | ||
* <code> | * Buy an <code>Outfit Slot</code> from <code>AI Trader</code> in <code>F7</code> for <code>$50,000</code> (non-refundable), then open <code>Outfits</code> in the CJ clothes interface to <code>Save outfit</code> or <code>Load outfit</code>. See [[Changing CJ's Appearance]]. | ||
* Overeating at food shops makes <code>CJ</code> fat and the <code>Gym</code> can make <code>CJ</code> lose fat. | * Overeating at food shops makes <code>CJ</code> fat and the <code>Gym</code> can make <code>CJ</code> lose fat. | ||
* Skin, walkstyle, fighting style, VIP hats, vehicle mods, and weapon mods include their matching X buttons. | * Skin, walkstyle, fighting style, VIP hats, vehicle mods, and weapon mods include their matching X buttons. | ||
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* <code>/cursors</code> supports a custom cursor image URL. | * <code>/cursors</code> supports a custom cursor image URL. | ||
* A <code>PNG</code> image with a transparent background is preferred. | * A <code>PNG</code> image with a transparent background is preferred. | ||
* Players can use <code>/modshop</code> | * Players can use <code>/modshop</code> in the <code>Law Farm</code> dimension and apartments to modify vehicles for free. | ||
* Changes are saved if the player is ejected after being in the mod shop for <code>5</code> minutes. | * Changes are saved if the player is ejected after being in the mod shop for <code>5</code> minutes. | ||
* <code>/svc</code> or <code>/setvehcolor</code> without a color code opens the color picker GUI. | * <code>/svc</code> or <code>/setvehcolor</code> without a color code opens the color picker GUI. DL1+ can use it in any dimension; otherwise it is limited to apartments and Law Farm. | ||
* Drive type saves after it is changed. | * Drive type saves after it is changed. | ||
* Drive type is changed in a <code>Mod Shop</code>. | * Drive type is changed in a <code>Mod Shop</code>. | ||
* Vehicle boosts can include <code>Bullet Resistance</code>. | * Vehicle boosts can include <code>Bullet Resistance</code>. | ||
* Removing a boost removes one level and gives back Engine Parts. | * Removing a boost removes one level and gives back Engine Parts. | ||
* Balaclava equipment wanted level | * Balaclava equipment makes your wanted level go down twice as fast when no cop is near. | ||
* | * Vehicle shaders, custom skin shaders, and VIP skins are covered on [[Vehicle Skin Shaders]], [[Custom Skin Shaders]], and [[VIP Skin]]. | ||
* Neon lights added with <code>/neon</code> are saved. | * Neon lights added with <code>/neon</code> are saved. | ||
<!-- CIT-20260430-CATCHUP-END --> | <!-- CIT-20260430-CATCHUP-END --> | ||
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== Useful customization commands == | == Useful customization commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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|- | |- | ||
| <code>/svc</code> | | <code>/svc</code> | ||
| Opens the vehicle color picker, | | Opens the vehicle color picker, like <code>/setvehcolor</code> without a color code. Without DL1+, use it only in apartments or the Law Farm dimension. | ||
|- | |- | ||
| <code>/setvehcolor R G B</code> | | <code>/setvehcolor R G B</code> | ||
| Changes vehicle color inside | | Changes vehicle color inside your apartment or the Law Farm dimension. DL1+ can use it in any dimension. | ||
|} | |} | ||
</div> | </div> | ||
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<code>/vipskin</code> supports up and down arrow skin browsing and <code>Keep rotating player</code>. | <code>/vipskin</code> supports up and down arrow skin browsing and <code>Keep rotating player</code>. | ||
Skins <code>92</code> or <code>99</code> on <code>Unoccupied</code> can use the special skater walk style. This cannot be used for fighting. | Skins <code>92</code> or <code>99</code> on the <code>Unoccupied</code> team can use the special skater walk style. This cannot be used for fighting. | ||
<!-- CIT-20260430-UPDATES2-END --> | <!-- CIT-20260430-UPDATES2-END --> | ||
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== Related commands == | == Related commands == | ||
<div class="cit-table-scroll"> | <div class="cit-table-scroll" style="max-width:100%;overflow-x:auto;"> | ||
{| class="wikitable" | {| class="wikitable" | ||
! Command | ! Command | ||
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|- | |- | ||
| <code>/fightstyle</code> | | <code>/fightstyle</code> | ||
| Opens an interface of all fighting styles. | | Opens an interface of all fighting styles. VIP players can use it to change fighting style without going to a gym. | ||
|- | |- | ||
| <code>/makeselfie</code> | | <code>/makeselfie</code> | ||
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|- | |- | ||
| <code>/movingstyle</code> | | <code>/movingstyle</code> | ||
| Opens the moving styles interface. | | Opens the moving styles interface for VIP players. | ||
|- | |- | ||
| <code>/tagcolor <red> <green> <blue></code> | | <code>/tagcolor <red> <green> <blue></code> | ||
| Sets your custom tag color. Use <code>/tagcolor off</code> to turn it off and <code>/tagcolor view</code> to check your current color code. | | Sets your custom tag color after buying one in <code>F7</code> or receiving one for every <code>200 GBP</code> donated in total. Use <code>/tagcolor</code> for the picker with live RGB and hexadecimal preview, <code>/tagcolor off</code> to turn it off, and <code>/tagcolor view</code> to check your current color code and remaining changes. See [[Tag Colors]] for picker controls. | ||
|} | |} | ||
</div> | </div> | ||
<!-- CIT-20260501-RELATED-COMMANDS-END --> | <!-- CIT-20260501-RELATED-COMMANDS-END --> | ||
== Kill-message font storage == | == Kill-message font storage == | ||
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== Walking style controls == | == Walking style controls == | ||
Open `/walkstyle`, go to the Gym, or press `X`, click yourself, and use `Walk Style`. | Open `/walkstyle` with VIP hours, go to the Gym, or press `X`, click yourself, and use `Walk Style`. | ||
The GUI sets `Walking`, `Jogging`, and `Running` separately, or uses `Set Selected as All Styles`. Select a style and use `Preview` under the movement type. A preview stops automatically after `10` seconds, or `Stop Preview` ends it early. | The GUI sets `Walking`, `Jogging`, and `Running` separately, or uses `Set Selected as All Styles`. Select a style and use `Preview` under the movement type. A preview stops automatically after `10` seconds, or `Stop Preview` ends it early. | ||
Choose `Nothing (GTA Default)`, ID `0`, and `Set Selected as All Styles` for vanilla walking and jumping. CIT defaults to `Parkour (Default)`. | |||
<!-- /CIT-20260826-KB-CATCHUP --> | <!-- /CIT-20260826-KB-CATCHUP --> | ||
<!-- CIT-20260902-BATCH2-CUSTOMIZATION --> | <!-- CIT-20260902-BATCH2-CUSTOMIZATION --> | ||
== Current appearance controls == | == Current appearance controls == | ||
<code>Green Desert Shader</code> in <code>/settings</code> changes desert sand to a forest-like green appearance. It is experimental, defaults to <code>No</code>, and does not change gameplay. | |||
* Change a job skin at a clothing store or with <code>/vipskin</code> without quitting the job. | * Change a job skin at a clothing store or with <code>/vipskin</code> without quitting the job. | ||
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* <code>/equip</code> items cannot be used in the event dimension. | * <code>/equip</code> items cannot be used in the event dimension. | ||
* <code>See Emojis</code> in settings hides or shows emojis. | * <code>See Emojis</code> in settings hides or shows emojis. | ||
* | * In <code>/cursors</code>, the default row is named <code>Default</code>, with URL <code>Default Cursor</code>. It is separate from numbered row <code>#1</code>. The panel also supports custom image URLs and Add, Delete, Edit, and Use controls. | ||
* Christmas hats in <code>/viphats</code> are available to non VIP players during Christmas, and <code>/xmasskins</code> opens the seasonal Christmas skins panel. | * Christmas hats in <code>/viphats</code> are available to non VIP players during Christmas, and <code>/xmasskins</code> opens the seasonal Christmas skins panel. | ||
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* Molotov damage does not pass through a wall. | * Molotov damage does not pass through a wall. | ||
* Graffiti is removed <code>3</code> hours after the player quits unless another player paints over it. Street Cleaners can remove graffiti. | * Graffiti is removed <code>3</code> hours after the player quits unless another player paints over it. Street Cleaners can remove graffiti. | ||
== Walk style access == | == Walk style access == | ||
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== Modifications panel == | == Modifications panel == | ||
Use <code>/mods</code> to | Use <code>/mods</code> or <code>/vehiclemods</code> to open the central <code>Modifications</code> interface. It has <code>Vehicles</code>, <code>Weapons</code>, <code>Weapon Sounds</code>, <code>Crosshairs</code>, and <code>Weapon Skins</code> tabs: | ||
* In <code>Vehicles</code> and <code>Weapons</code>, each row shows <code>Name</code>, <code>ID</code>, what it <code>Replaces</code>, file <code>Size</code>, whether it is <code>Downloaded</code>, and whether it is <code>Enabled</code>. | * In <code>Vehicles</code> and <code>Weapons</code>, each row shows <code>Name</code>, <code>ID</code>, what it <code>Replaces</code>, file <code>Size</code>, whether it is <code>Downloaded</code>, and whether it is <code>Enabled</code>. | ||
* Use <code>Search Mods</code> to filter the list. Select a mod to download, enable, disable, or delete it. | * Use <code>Search Mods</code> to filter the list. Select a mod to download, enable, disable, or delete it. | ||
* Vehicle and gun mods can be turned on or off individually. | * Vehicle and gun mods can be turned on or off individually. | ||
* <code>Disable All</code> | * <code>Disable All</code> affects only the selected tab: <code>Vehicles</code> disables vehicle mods and <code>Weapons</code> disables weapon mods. | ||
* The panel shows used storage space, and the weapon tab has <code>Delete all mods</code>. | * The panel shows used storage space, and the weapon tab has <code>Delete all mods</code>. | ||
* <code>Weapon Sounds</code> provides weapon selection, sound <code>Presets</code>, a <code>Search</code> box, a custom file option, and <code>My weapon sounds</code> showing your current selections. | * <code>Weapon Sounds</code> provides weapon selection, sound <code>Presets</code>, a <code>Search</code> box, a custom file option, and <code>My weapon sounds</code> showing your current selections. | ||
* <code>Crosshairs</code> has <code>Weapon Crosshairs</code> and <code>Sniper Crosshairs</code> tabs, crosshair images, and a weapon list. It also has controls to enable, disable, and reset custom crosshairs. | * <code>Crosshairs</code> has <code>Weapon Crosshairs</code> and <code>Sniper Crosshairs</code> tabs, crosshair images, and a weapon list. It also has controls to enable, disable, and reset custom crosshairs. | ||
* <code>Weapon Skins</code> lists <code>ID</code> and <code>Weapon Skin</code>. Select an entry and use <code>Preview</code> to see its kill message preview, then <code>Select</code> to apply it. | * <code>Weapon Skins</code> lists <code>ID</code> and <code>Weapon Skin</code>. Select an entry and use <code>Preview</code> to see its kill message preview, then <code>Select</code> to apply it. | ||
* The separate commands <code>/carmods</code>, <code>/vehmods</code>, <code>/gunmods</code>, and <code>/wepmods</code> also work. | |||
== Emojis and graffiti == | == Emojis and graffiti == | ||
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Open <code>/settings</code> and go to <code>Graphics > MODELS & TEXTURES</code>. Set <code>Graffiti</code> to <code>Disabled</code> to hide graffiti, or <code>Enabled</code> to show it. The default is <code>Enabled</code>. Hiding it may help FPS. | Open <code>/settings</code> and go to <code>Graphics > MODELS & TEXTURES</code>. Set <code>Graffiti</code> to <code>Disabled</code> to hide graffiti, or <code>Enabled</code> to show it. The default is <code>Enabled</code>. Hiding it may help FPS. | ||
== Jogging styles == | |||
<code>Jogger (Civilian only)</code> is ID <code>125</code>; <code>Jogger Woman (Civilian only)</code> is ID <code>136</code>. These jogging styles are for civilians in LV only. | |||
== See also == | == See also == | ||
Latest revision as of 01:25, 12 October 2026
Customization
Customization covers player appearance, vehicle appearance, skins, shaders, hats, colors, drive type, and other visual options in CIT.
Main customization commands
| Command or key | Use | Notes |
|---|---|---|
/vipskin
|
Open VIP skin GUI | Same skin selection GUI used by clothing shop markers. |
/customskin
|
Open custom skin shader panel | Shows group, squad, and personal skin shaders. |
/vehskin
|
Open vehicle shader panel | Use while driving a vehicle. |
/wepskin or /weaponskin
|
Open weapon skin GUI | Both select kill-message fonts, not weapon models or textures. |
/viphats
|
Open CIThats panel | Also available through the VIP Hats X button. |
/svc
|
Open vehicle color picker | Same as /setvehcolor without a color code. Requires DL1+ outside apartments and the Law Farm dimension.
|
| Looking for | Go to | Notes |
|---|---|---|
| Change player look | VIP Skin and Changing CJ's Appearance | Clothing and skin pages. |
| Custom skins | Custom Skin Shaders | Personal skin shader pages. |
| Vehicle shaders | Vehicle Skin Shaders | Vehicle skin shader pages. |
| Hats | CIThats | Hat controls and pages. |
| Vehicle mods | Mod Shops | Drive type and mod shop pages. |
Related notes
/statsshows your current skin ID. The/vipskinGUI also lists skin names and IDs when you can use it./customskincan be used by anyone with usable skin shaders./vipskinis forVIPandDLx.CJoutfit slots are at the bottom of the skins GUI./settingscan disable custom skins, custom vehicle skins, and custom clothes to improve FPS./checkcustomskin <playerName> <squadOrGroupName>for removing unauthorized custom group or squad skins.Nightvision GogglesandInfrared Gogglesare in/viphats, but do not give a visual effect.- Use
/vipskinfor VIP and DLx skins,/customskinfor custom skin shaders, and/vehskinfor vehicle shaders. - The animations GUI and
CJclothes GUI have search boxes. - Buy an
Outfit SlotfromAI TraderinF7for$50,000(non-refundable), then openOutfitsin the CJ clothes interface toSave outfitorLoad outfit. See Changing CJ's Appearance. - Overeating at food shops makes
CJfat and theGymcan makeCJlose fat. - Skin, walkstyle, fighting style, VIP hats, vehicle mods, and weapon mods include their matching X buttons.
/cursorsopens theCIT CursorsGUI./cursorssupports a custom cursor image URL.- A
PNGimage with a transparent background is preferred. - Players can use
/modshopin theLaw Farmdimension and apartments to modify vehicles for free. - Changes are saved if the player is ejected after being in the mod shop for
5minutes. /svcor/setvehcolorwithout a color code opens the color picker GUI. DL1+ can use it in any dimension; otherwise it is limited to apartments and Law Farm.- Drive type saves after it is changed.
- Drive type is changed in a
Mod Shop. - Vehicle boosts can include
Bullet Resistance. - Removing a boost removes one level and gives back Engine Parts.
- Balaclava equipment makes your wanted level go down twice as fast when no cop is near.
- Vehicle shaders, custom skin shaders, and VIP skins are covered on Vehicle Skin Shaders, Custom Skin Shaders, and VIP Skin.
- Neon lights added with
/neonare saved.
Useful customization commands
| Command | Use |
|---|---|
/vehskin
|
Opens the vehicle shader panel. |
/customskin
|
Opens the custom skin shader panel for anyone with usable skin shaders. |
/wepskin
|
Views and equips weapon skins you already bought. |
/weaponskin
|
Opens the same GUI as /wepskin.
|
/equip
|
Opens the CIT Player Equipment panel.
|
/svc
|
Opens the vehicle color picker, like /setvehcolor without a color code. Without DL1+, use it only in apartments or the Law Farm dimension.
|
/setvehcolor R G B
|
Changes vehicle color inside your apartment or the Law Farm dimension. DL1+ can use it in any dimension. |
Cursors, VIP skin, and walk style
/cursors opens cursor management with:
AddDeleteEditUse
/vipskin supports up and down arrow skin browsing and Keep rotating player.
Skins 92 or 99 on the Unoccupied team can use the special skater walk style. This cannot be used for fighting.
Related commands
| Command | Use |
|---|---|
/fightstyle
|
Opens an interface of all fighting styles. VIP players can use it to change fighting style without going to a gym. |
/makeselfie
|
Makes your character pose like taking a selfie. |
/movingstyle
|
Opens the moving styles interface for VIP players. |
/tagcolor <red> <green> <blue>
|
Sets your custom tag color after buying one in F7 or receiving one for every 200 GBP donated in total. Use /tagcolor for the picker with live RGB and hexadecimal preview, /tagcolor off to turn it off, and /tagcolor view to check your current color code and remaining changes. See Tag Colors for picker controls.
|
Kill-message font storage
Use /wepskin or /weaponskin after unlocking or buying a font. The selected kill-message font is saved to the account, not local settings, so another account keeps its own selection.
Water Fire Extinguisher
The Water Fire Extinguisher equipment gives 75% less damage from Molotov fire.
Walking style controls
Open /walkstyle with VIP hours, go to the Gym, or press X, click yourself, and use Walk Style.
The GUI sets Walking, Jogging, and Running separately, or uses Set Selected as All Styles. Select a style and use Preview under the movement type. A preview stops automatically after 10 seconds, or Stop Preview ends it early.
Choose Nothing (GTA Default), ID 0, and Set Selected as All Styles for vanilla walking and jumping. CIT defaults to Parkour (Default).
Current appearance controls
Green Desert Shader in /settings changes desert sand to a forest-like green appearance. It is experimental, defaults to No, and does not change gameplay.
- Change a job skin at a clothing store or with
/vipskinwithout quitting the job. - When using
/go <job name>for a civilian job, chooseUse personal skinto keep your personal skin. - The Alien and Freddy Krueger skins are available through
/vipskin. - The Voodoo supports paintjobs.
/equipitems cannot be used in the event dimension.See Emojisin settings hides or shows emojis.- In
/cursors, the default row is namedDefault, with URLDefault Cursor. It is separate from numbered row#1. The panel also supports custom image URLs and Add, Delete, Edit, and Use controls. - Christmas hats in
/viphatsare available to non VIP players during Christmas, and/xmasskinsopens the seasonal Christmas skins panel.
Display and upgrade rules
- Your own custom clothes, skin textures, and vehicle textures remain visible to you when their display settings are disabled.
- Brass Knuckles double fist damage.
- Bullet Resistance is disabled on all bikes.
NRG-500can still use other supported upgrades. - Law players press
Zat a clothing marker to open the skin selection. - Teargas leaves a player with
1HP instead of killing them. - Molotov damage does not pass through a wall.
- Graffiti is removed
3hours after the player quits unless another player paints over it. Street Cleaners can remove graffiti.
Walk style access
/walkstyle requires VIP hours. The Gym and X > Walk Style also open style selection. A walking style changes the jump animation too.
Personal skin at a job marker
At Level 10 in a civilian job, you can choose your personal skin at that job's marker, just like selecting Use personal skin through /go <job name>. The Level 10 requirement applies to that particular job. Criminals and Gangsters can use most non law and non civilian job skins.
Modifications panel
Use /mods or /vehiclemods to open the central Modifications interface. It has Vehicles, Weapons, Weapon Sounds, Crosshairs, and Weapon Skins tabs:
- In
VehiclesandWeapons, each row showsName,ID, what itReplaces, fileSize, whether it isDownloaded, and whether it isEnabled. - Use
Search Modsto filter the list. Select a mod to download, enable, disable, or delete it. - Vehicle and gun mods can be turned on or off individually.
Disable Allaffects only the selected tab:Vehiclesdisables vehicle mods andWeaponsdisables weapon mods.- The panel shows used storage space, and the weapon tab has
Delete all mods. Weapon Soundsprovides weapon selection, soundPresets, aSearchbox, a custom file option, andMy weapon soundsshowing your current selections.CrosshairshasWeapon CrosshairsandSniper Crosshairstabs, crosshair images, and a weapon list. It also has controls to enable, disable, and reset custom crosshairs.Weapon SkinslistsIDandWeapon Skin. Select an entry and usePreviewto see its kill message preview, thenSelectto apply it.- The separate commands
/carmods,/vehmods,/gunmods, and/wepmodsalso work.
Emojis and graffiti
Set See Emojis to No under /settings > Interface > HUD - 3D / DYNAMIC to stop seeing emojis above players' heads. With Yes, supported local chat text such as :) appears above the speaker as an emoji instead of that text pattern. The default is Yes.
Open /settings and go to Graphics > MODELS & TEXTURES. Set Graffiti to Disabled to hide graffiti, or Enabled to show it. The default is Enabled. Hiding it may help FPS.
Jogging styles
Jogger (Civilian only) is ID 125; Jogger Woman (Civilian only) is ID 136. These jogging styles are for civilians in LV only.