Jump to content

Factories: Difference between revisions

From CIT Wiki
oldwiki>CIT Wiki Translation
KB verified source corrections before Turkish translation
m 1 revision imported: Clean reupload
(No difference)

Revision as of 17:32, 23 September 2026


Factories

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.

How factories work

Factory Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
SA Scrapyard / Iron Factory Uranium, Engine Parts Iron

Factory panel

  • Enter an amount and use the arrow buttons to add resources to the business or take them back.
  • Factory earnings are limited to $500,000 per day, separate from the processing rate of up to $100,000 of input value per hour. Fractional output becomes withdrawable Money.
  • SA Scrapyard is also a conversion business. It uses Uranium and Engine Parts to output Iron.

Factory notes

The live factory types are:

Each factory takes specific input resources and converts them into one output resource.

Factory Types

Chemicals Factory

Inputs:

Output:

Electronics Factory

Uses Gold, Oil and Chemicals to produce Electronics. No rental is required.

Nitrous Factory

Inputs:

  • Chemicals
  • Oil

Output:

  • Nitrous

Engine Parts Factory

Inputs:

  • Iron
  • Oil
  • Electronics

Output:

Oil Refinery

Inputs:

  • Chemicals
  • Engine Parts
  • Electronics

Output:

  • Oil

Weed Oil Factory

Input:

  • Drug: Weed

Output:

  • Oil with a 10% processing loss

Iron Factory

The Iron Factory is named SA Scrapyard in game.

Inputs:

Output:

  • Iron

Location:

Locations

The /gps > Factories list includes:

  • SF Doherty Chemical Factory - Doherty
  • SF Electronics Factory - Easter Bay Airport
  • SF Nitrous Factory - Doherty
  • SF Doherty Car Factory - Doherty
  • LS Electronics Factory - Willowfield
  • LS Nitrous Factory - Ocean Docks
  • LS Chemicals Factory - Ocean Docks
  • SF Oil Refinery - Easter Bay Chemicals
  • LS Oil Refinery - Ocean Docks
  • LS Car Parts Factory - Ocean Docks

The Iron Factory is SA Scrapyard at LS Scrapyard near the Waste Manager job.

How to find your factory

Use /gps > Factories to browse factory locations. Visit the factory and deposit accepted resources; rental is not required. B > My Properties is used for heist property lookup, not factory rental.

Conversion Inputs And Outputs

Business Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
Iron Factory (SA Scrapyard) Engine Parts, Uranium Iron

CITmap Counts

These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.

Other means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.

Type LS SF LV Other Total
CITmap factory entries 0 0 0 10 10
Iron Factory / SA Scrapyard 1 0 0 0 1

The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.

Factory panel details

Factory resource movement uses:

  • an amount box
  • arrow buttons to add resources
  • arrow buttons to take resources

The factory panel shows:

  • Total earned today
  • Factory earnings are limited to $500,000 per day, separate from the processing rate of up to $100,000 of input value per hour. Fractional output becomes withdrawable Money.

Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.

Current conversion table

Factories process up to $100,000 of resource value per hour using the Average prices in F7 > Sell. Normal conversion is 1:1 in value; Weed Oil Factory has a 10% processing loss. Processing continues at full normal speed while the owner is offline.

Factory Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
SA Scrapyard Uranium, Engine Parts Iron

Current processing rules

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline.

Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.

Conversion value and Money

You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.

Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.

Whole output items become resources. Any fractional output becomes a withdrawable Money balance in the factory.

Processing and daily earnings

Factories, also called Conversion Businesses, turn accepted inputs into output resources. You do not need to rent a factory. Use /gps > Factories, go to the factory, and deposit one accepted resource or a mixture of accepted resources.

  • Processing is up to $100,000 of resource value per hour, using the Average prices in F7 > Sell.
  • Normal conversion is 1:1 by value, not by item count; Weed Oil Factory has a 10% processing loss.
  • You can earn up to $500,000 per day from the factory system. This daily earnings limit is separate from the hourly processing rate.

The current factory types are:

  • Chemicals Factory: uses Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, and Drug: Steroids to produce Chemicals.
  • Electronics Factory: uses Gold, Oil, and Chemicals to produce Electronics.
  • Nitrous Factory: uses Chemicals and Oil to produce Nitrous.
  • Engine Parts Factory: uses Iron, Oil, and Electronics to produce Engine Parts.
  • Oil Refinery: uses Chemicals, Engine Parts, and Electronics to produce Oil.
  • Weed Oil Factory: uses Drug: Weed to produce Oil with a 10% processing loss.
  • SA Scrapyard: uses Uranium and Engine Parts to produce Iron.

Factories continue processing at their full normal speed while the player is offline.

Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required.

See also