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= '''Danger Level''' =
= Danger Level =
The '''Danger Level''' is a system in '''CIT''' designed to balance the '''[[Cops]] 'n' Robbers''' gameplay by considering the number of '''cops''' compared to the number of '''wanted [[criminals]]''' online. This helps mitigate the negative effects caused by '''team imbalances''', ensuring a more balanced experience for both cops and criminals.
<code>Danger Level</code> is a balance system between [[cops]] and [[criminals]]. It affects robbery speed and <code>AR Anti-Rush</code>.
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==== How the Danger Level is Calculated ====
== How it works ==
<code>Danger Level</code> is the amount of cops divided by the amount of wanted criminals online. When cops outnumber criminals, danger goes down and robberies go faster. When criminals outnumber cops, danger goes up and robberies go slower.


# '''Formula''': The '''Danger Level''' is calculated by dividing the number of '''cops''' (excluding '''AFK cops''') by the number of '''wanted criminals''' online:
== How to check it ==
#* '''copsPerWL = cops / wanted criminals'''.
# '''AFK Cops''':
#* '''AFK cops''' do not count in the '''Danger Level''' calculation.


----
* Use <code>/dl</code> to check <code>Danger Level</code>
* Use <code>/dangerlevel update</code> to keep it on your screen
* Cops can also see it in <code>F5</code>
* Everyone can also check it in <code>CITPhone > Event Times</code>


==== Danger Level Thresholds ====
== How it affects Armed Robberies ==
Based on the '''copsPerWL''' (cops per wanted [[criminal]] ratio), the '''Danger Level''' is adjusted:
<code>Danger Level</code> affects <code>AR Anti-Rush</code>, which is the delay before cops can enter an <code>Armed Robbery</code>.
{| class="wikitable"
|-
|>= 5
|0.6
|-
|>= 4
|0.7
|-
|>= 3
|0.8
|-
|>= 2
|0.9
|-
|>= 1
|1
|-
|>= 0.9
|1.2
|-
|>= 0.8
|1.4
|-
|>= 0.7
|1.6
|-
|>= 0.6
|1.8
|-
|>= 0.5
|2
|-
|>= 0.4
|2.2
|-
|>= 0.3
|2.4
|-
|>= 0.2
|2.6
|-
|>= 0.1
|2.8
|}
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==== Where to Find the Danger Level ====
<code>AR Anti-Rush</code> times:


# '''Cops''':
* Below <code>1.2</code> = <code>120</code> seconds
#* Cops can view the '''Danger Level''' by pressing '''F5''' to open the '''[[Police]] Computer'''.
* <code>1.2+</code> = <code>60</code> seconds
# '''Everyone''':
* <code>1.6+</code> = <code>10</code> seconds
#* '''Everyone''' can check the '''Danger Level''' by pressing '''B''' to open the '''[[CITPhone|CITphone]]''', then going to the '''<nowiki/>'Event Times'''' app.
#* Alternatively, you can type '''/dangerlevel''' to check the '''Danger Level'''.


----
== How it affects Store Robbery ==
<code>Danger Level</code> also changes <code>Store Robbery</code> speed:


==== Purpose of the Danger Level ====
* <code>0.6</code> = <code>45%</code> faster
* <code>0.8</code> or less = <code>30%</code> faster
* <code>1</code> or less = <code>15%</code> faster
* <code>2</code> to <code>2.2</code> = <code>15%</code> slower
* <code>2.4</code> to <code>2.6</code> = <code>30%</code> slower
* <code>2.8</code> = <code>45%</code> slower


* The '''Danger Level''' is used to '''mitigate the negative effects''' of '''team imbalance''' in '''Cops 'n' Robbers'''. It ensures that there isn’t an unfair advantage for either cops or criminals. The higher the '''Danger Level''', the more '''cops''' there are compared to '''wanted criminals''', making it harder for criminals to operate.
== Commands and keybinds ==
 
* <code>/dl</code>
* <code>/dangerlevel update</code>
* <code>F5</code> <code>(cops)</code>
* <code>CITPhone > Event Times</code>
 
== Restrictions or important notes ==
<code>Danger Level</code> affects robbery balance. Lower danger helps criminals finish robberies faster. Higher danger slows robberies down. It also changes <code>AR Anti-Rush</code>.
 
== FAQ ==
 
=== What is Danger Level based on? ===
It is based on the amount of cops divided by the amount of wanted criminals online.
 
=== How do I keep Danger Level on my screen? ===
Use <code>/dangerlevel update</code>.
 
=== Does Danger Level affect only Armed Robberies? ===
No. It affects <code>AR Anti-Rush</code> and robbery speed, including <code>Store Robbery</code> time.
[[Category:Law Category]]
[[Category:Law Category]]
[[Category:Criminal Category]]
[[Category:Criminal Category]]

Revision as of 00:26, 10 April 2026

Danger Level

Danger Level is a balance system between cops and criminals. It affects robbery speed and AR Anti-Rush.

How it works

Danger Level is the amount of cops divided by the amount of wanted criminals online. When cops outnumber criminals, danger goes down and robberies go faster. When criminals outnumber cops, danger goes up and robberies go slower.

How to check it

  • Use /dl to check Danger Level
  • Use /dangerlevel update to keep it on your screen
  • Cops can also see it in F5
  • Everyone can also check it in CITPhone > Event Times

How it affects Armed Robberies

Danger Level affects AR Anti-Rush, which is the delay before cops can enter an Armed Robbery.

AR Anti-Rush times:

  • Below 1.2 = 120 seconds
  • 1.2+ = 60 seconds
  • 1.6+ = 10 seconds

How it affects Store Robbery

Danger Level also changes Store Robbery speed:

  • 0.6 = 45% faster
  • 0.8 or less = 30% faster
  • 1 or less = 15% faster
  • 2 to 2.2 = 15% slower
  • 2.4 to 2.6 = 30% slower
  • 2.8 = 45% slower

Commands and keybinds

  • /dl
  • /dangerlevel update
  • F5 (cops)
  • CITPhone > Event Times

Restrictions or important notes

Danger Level affects robbery balance. Lower danger helps criminals finish robberies faster. Higher danger slows robberies down. It also changes AR Anti-Rush.

FAQ

What is Danger Level based on?

It is based on the amount of cops divided by the amount of wanted criminals online.

How do I keep Danger Level on my screen?

Use /dangerlevel update.

Does Danger Level affect only Armed Robberies?

No. It affects AR Anti-Rush and robbery speed, including Store Robbery time.