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Factories

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.

How factories work

Factory Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
SA Scrapyard / Iron Factory Uranium, Engine Parts Iron

Factory panel

The window is titled CITproperty - <factory name>. Under the factory picture it shows Property Name, Business Type, the resources it uses, its output and a description. Below are the lists Goods in your inventory: and Goods currently invested in this business:, both with Item and Amount. The arrow buttons are between the two lists, and Insert amount of resources to move: has a box at the bottom.

  • Enter an amount and use the arrow buttons to add resources to the business or take them back.
  • Total earned today shows your earnings for the day from the factory system. You can earn up to $500,000 per day, not per hour. This is separate from the hourly processing rate and from the withdrawable Money balance. A factory does not stop after a certain amount in one day, and you can take more than $500,000 of Money out of your factories in one day.
  • SA Scrapyard is also a conversion business. It uses Uranium and Engine Parts to output Iron.

Factory notes

The live factory types are:

Each factory takes specific input resources and converts them into one output resource.

Factory Types

Chemicals Factory

Inputs:

Output:

Electronics Factory

Uses Gold, Oil and Chemicals to produce Electronics. No rental is required.

Nitrous Factory

Inputs:

  • Chemicals
  • Oil

Output:

  • Nitrous

Engine Parts Factory

Inputs:

  • Iron
  • Oil
  • Electronics

Output:

Oil Refinery

Inputs:

  • Chemicals
  • Engine Parts
  • Electronics

Output:

  • Oil

Weed Oil Factory

Input:

  • Drug: Weed

Output:

  • Oil with a 10% processing loss

Iron Factory

The Iron Factory is named SA Scrapyard in game.

Inputs:

Output:

  • Iron

Location:

Locations

The /gps > Factories list includes:

  • SF Doherty Chemical Factory - Doherty
  • SF Electronics Factory - Easter Bay Airport
  • SF Nitrous Factory - Doherty
  • SF Doherty Car Factory - Doherty
  • LS Electronics Factory - Willowfield
  • LS Nitrous Factory - Ocean Docks
  • LS Chemicals Factory - Ocean Docks
  • SF Oil Refinery - Easter Bay Chemicals
  • LS Oil Refinery - Ocean Docks
  • LS Car Parts Factory - Ocean Docks

The Iron Factory is SA Scrapyard at LS Scrapyard near the Waste Manager job.

How to find your factory

Use /gps > Factories to browse factory locations. Visit the factory and deposit accepted resources; rental is not required. B > My Properties is used for heist property lookup, not factory rental.

Conversion Inputs And Outputs

Business Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
Iron Factory (SA Scrapyard) Uranium, Engine Parts Iron

CITmap Counts

These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.

Other means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.

Type LS SF LV Other Total
CITmap factory entries 0 0 0 10 10
Iron Factory / SA Scrapyard 1 0 0 0 1

The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.

Factory panel details

Factory resource movement uses:

  • an amount box
  • arrow buttons to add resources
  • arrow buttons to take resources

The factory panel shows:

  • Total earned today
  • You can earn up to $500,000 per day from the factory system. This daily earnings limit is separate from the hourly processing rate. A factory does not stop after a certain amount in one day, and you can take more than $500,000 of Money out of your factories in one day.

Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.

Current conversion table

Factories process up to $100,000 of resource value per hour using the Average prices in F7 > Sell. Normal conversion is 1:1 in value; Weed Oil Factory has a 10% processing loss. Processing continues at full normal speed while the depositing player is offline.

Factory Inputs Output
Chemicals Factory Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids Chemicals
Electronics Factory Gold, Oil, Chemicals Electronics
Nitrous Factory Chemicals, Oil Nitrous
Engine Parts Factory Iron, Oil, Electronics Engine Parts
Oil Refinery Chemicals, Engine Parts, Electronics Oil
Weed Oil Factory Drug: Weed Oil with a 10% processing loss
SA Scrapyard Uranium, Engine Parts Iron
Input amount Approximate output alternatives
1,000 Oil 88 Engine Parts; 2,260 Nitrous; or 51 Electronics
1,000 Chemicals 11,800 Oil; 24,600 Nitrous; or 665 Electronics
1,000 Iron 49 Engine Parts
1,000 Engine Parts 20,600 Iron at SA Scrapyard; or 11,600 Oil at Oil Refinery
1,000 Weed 4,660 Oil
1,000 Electronics 1,700 Engine Parts
1,000 Gold 370 Electronics

These conversion examples use August to October 2026 F7 > Sell > Average prices. Some Money is added as well. Outputs change with those prices. Each alternative uses its corresponding factory; these are not combined rewards.

Hourly examples with enough input, at August to October 2026 F7 average prices:

Factory Approximate input per hour Approximate output per hour
Engine Parts Factory 1,224 Oil or 2,202 Iron 108 Engine Parts
Engine Parts Factory 60 Electronics 102 Engine Parts
Nitrous Factory 1,224 Oil or 96 to 120 Chemicals 2,800 Nitrous
Oil Refinery 96 to 120 Chemicals 1,220 Oil
Oil Refinery 108 Engine Parts 1,280 Oil
Weed Oil Factory 235 Weed 1,090 Oil
SA Scrapyard 108 Engine Parts 2,250 Iron
Electronics Factory 1,213 Oil, 120 Chemicals, or 156 Gold 60 to 66 Electronics
Chemicals Factory 1,220 Oil, 2,766 Nitrous, 72 Med Kits, or about 240 of one drug 96 to 120 Chemicals

These are not fixed item-per-hour rates. Input use and output move with F7 > Sell > Average prices.

Current processing rules

Processing runs in 10-minute batches, 6 per hour, including while you are offline. The hourly limit counts for each kind of factory on its own, so you can run two different factories at the same time, each at full speed. A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than $500,000 of Money out of your factories in one day.

The panel describes up to $100,000 of input value per hour. Batches have processed about $18,000 every 10 minutes, or about $108,000 per hour, at August to October 2026 F7 average prices. These are price-dependent observations, not a guaranteed item rate.

Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline.

Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.

Conversion value and Money

You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.

Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.

Whole output items become resources. Each 10-minute batch adds its remaining fractional output value to Money, less than the price of one output item per batch. The balance accumulates until withdrawn, and withdrawing takes the whole balance at once as cash.

In August to October 2026 the Money added up to about $6,400 an hour at an Electronics Factory, $2,700 at a Chemicals Factory and $2,500 at an Engine Parts Factory, but only about $110 to $250 an hour at the Nitrous Factory, Oil Refinery, Weed Oil Factory and SA Scrapyard.

Processing and daily earnings

Factories, also called Conversion Businesses, turn accepted inputs into output resources. You do not need to rent a factory. Use /gps > Factories, go to the factory, and deposit one accepted resource or a mixture of accepted resources.

  • Processing is up to $100,000 of resource value per hour, using the Average prices in F7 > Sell.
  • Normal conversion is 1:1 by value, not by item count; Weed Oil Factory has a 10% processing loss.
  • You can earn up to $500,000 per day from the factory system. This daily earnings limit is separate from the hourly processing rate.
  • A factory does not stop after a certain amount in one day. It keeps converting all day, and you can take more than $500,000 of Money out of your factories in one day.

The current factory types are:

  • Chemicals Factory: uses Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, and Drug: Steroids to produce Chemicals.
  • Electronics Factory: uses Gold, Oil, and Chemicals to produce Electronics.
  • Nitrous Factory: uses Chemicals and Oil to produce Nitrous.
  • Engine Parts Factory: uses Iron, Oil, and Electronics to produce Engine Parts.
  • Oil Refinery: uses Chemicals, Engine Parts, and Electronics to produce Oil.
  • Weed Oil Factory: uses Drug: Weed to produce Oil with a 10% processing loss.
  • SA Scrapyard: uses Uranium and Engine Parts to produce Iron.

Factories continue processing at their full normal speed while the player is offline.

Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required.

When several accepted inputs are deposited, each batch uses only one type; types are not taken in a fixed rotation. An input remainder worth less than one output item stays until you add more or take it back.

What a factory holds stays there until you take it; goods have waited 99 days. One player put 4,000,000 Oil into one factory at once.

See also