Factories
Factories
Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account.
How factories work
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| SA Scrapyard / Iron Factory | Uranium, Engine Parts
|
Iron
|
Factory panel
- Enter an amount and use the arrow buttons to add resources to the business or take them back.
- Factory earnings are limited to
$500,000per day, separate from the processing rate of up to$100,000of input value per hour. Fractional output becomes withdrawableMoney. - SA Scrapyard is also a conversion business. It uses
UraniumandEngine Partsto outputIron.
Factory notes
The live factory types are:
- Chemicals Factory
- Electronics Factory
- Nitrous Factory
- Engine Parts Factory
- Oil Refinery
- Weed Oil Factory
- Iron Factory
Each factory takes specific input resources and converts them into one output resource.
Factory Types
Chemicals Factory
Inputs:
Output:
Electronics Factory
Uses Gold, Oil and Chemicals to produce Electronics. No rental is required.
Nitrous Factory
Inputs:
- Chemicals
- Oil
Output:
- Nitrous
Engine Parts Factory
Inputs:
- Iron
- Oil
- Electronics
Output:
Oil Refinery
Inputs:
- Chemicals
- Engine Parts
- Electronics
Output:
- Oil
Weed Oil Factory
Input:
- Drug: Weed
Output:
- Oil with a
10%processing loss
Iron Factory
The Iron Factory is named SA Scrapyard in game.
Inputs:
- Engine Parts
- Uranium
Output:
- Iron
Location:
LS Scrapyardnear the Waste Manager job
Locations
The /gps > Factories list includes:
- SF Doherty Chemical Factory - Doherty
- SF Electronics Factory - Easter Bay Airport
- SF Nitrous Factory - Doherty
- SF Doherty Car Factory - Doherty
- LS Electronics Factory - Willowfield
- LS Nitrous Factory - Ocean Docks
- LS Chemicals Factory - Ocean Docks
- SF Oil Refinery - Easter Bay Chemicals
- LS Oil Refinery - Ocean Docks
- LS Car Parts Factory - Ocean Docks
The Iron Factory is SA Scrapyard at LS Scrapyard near the Waste Manager job.
How to find your factory
Use /gps > Factories to browse factory locations. Visit the factory and deposit accepted resources; rental is not required. B > My Properties is used for heist property lookup, not factory rental.
Conversion Inputs And Outputs
| Business | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| Iron Factory (SA Scrapyard) | Engine Parts, Uranium
|
Iron
|
CITmap Counts
These counts come from the CITmap data. Use them as quick count summaries only. Some CITmap icons are custom.
Other means counties, small towns, airports, sea points, or non city areas as labelled in CITmap.
| Type | LS | SF | LV | Other | Total |
|---|---|---|---|---|---|
| CITmap factory entries | 0
|
0
|
0
|
10
|
10
|
| Iron Factory / SA Scrapyard | 1
|
0
|
0
|
0
|
1
|
The Iron Factory / SA Scrapyard row is included because SA Scrapyard is also a factory, but it is kept separate from the raw CITmap factory entry count.
Factory panel details
Factory resource movement uses:
- an amount box
- arrow buttons to add resources
- arrow buttons to take resources
The factory panel shows:
Total earned today- Factory earnings are limited to
$500,000per day, separate from the processing rate of up to$100,000of input value per hour. Fractional output becomes withdrawableMoney.
Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.
Current conversion table
Factories process up to $100,000 of resource value per hour using the Average prices in F7 > Sell. Normal conversion is 1:1 in value; Weed Oil Factory has a 10% processing loss. Processing continues at full normal speed while the owner is offline.
| Factory | Inputs | Output |
|---|---|---|
| Chemicals Factory | Oil, Med Kits, Nitrous, Drug: Crack, Drug: Speed, Drug: God, Drug: LSD, Drug: Steroids
|
Chemicals
|
| Electronics Factory | Gold, Oil, Chemicals
|
Electronics
|
| Nitrous Factory | Chemicals, Oil
|
Nitrous
|
| Engine Parts Factory | Iron, Oil, Electronics
|
Engine Parts
|
| Oil Refinery | Chemicals, Engine Parts, Electronics
|
Oil
|
| Weed Oil Factory | Drug: Weed
|
Oil with a 10% processing loss
|
| SA Scrapyard | Uranium, Engine Parts
|
Iron
|
Current processing rules
Factories do not require rental. Use /gps > Factories, visit a factory and deposit accepted resources. Inputs and outputs are private to the depositing account. Processing continues at full normal speed while that player is offline.
Electronics Factory uses Gold, Oil, and Chemicals to produce Electronics.
Conversion value and Money
You can invest one accepted resource or a mixture of accepted resources. Conversion uses the input and output resources' Average prices in F7 > Sell, not equal numbers of items.
Factories process up to $100,000 of input value per hour and run at full normal speed while you are offline. The normal conversion is 1:1 in value. Weed Oil Factory instead has a 10% processing loss.
Whole output items become resources. Any fractional output becomes a withdrawable Money balance in the factory.
Processing and daily earnings
Factories, also called Conversion Businesses, turn accepted inputs into output resources. You do not need to rent a factory. Use /gps > Factories, go to the factory, and deposit one accepted resource or a mixture of accepted resources.
- Processing is up to
$100,000of resource value per hour, using theAverageprices inF7 > Sell. - Normal conversion is
1:1by value, not by item count;Weed Oil Factoryhas a10%processing loss. - You can earn up to
$500,000per day from the factory system. This daily earnings limit is separate from the hourly processing rate.
The current factory types are:
Chemicals Factory: usesOil,Med Kits,Nitrous,Drug: Crack,Drug: Speed,Drug: God,Drug: LSD, andDrug: Steroidsto produceChemicals.Electronics Factory: usesGold,Oil, andChemicalsto produceElectronics.Nitrous Factory: usesChemicalsandOilto produceNitrous.Engine Parts Factory: usesIron,Oil, andElectronicsto produceEngine Parts.Oil Refinery: usesChemicals,Engine Parts, andElectronicsto produceOil.Weed Oil Factory: usesDrug: Weedto produceOilwith a10%processing loss.SA Scrapyard: usesUraniumandEngine Partsto produceIron.
Factories continue processing at their full normal speed while the player is offline.
Conversion Business inputs and outputs are tied to the depositing player's account. Each player who opens the factory panel sees only their own resources and can withdraw only their own deposited inputs or produced outputs. Group members and other players cannot see or take them. Renting a factory is not required.