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GTA San Andreas object

des_quarrycut2 object ID 16677

countn2Placed 1×
Object ID
16677
Model name
des_quarrycut2
Texture file (TXD)
des_quarry
Draw distance
150
Defined in
countn2.ide
Flags
68
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(16677, 691.07, 905.45, -38.64)
removeWorldModel(16677, 10, 691.07, 905.45, -38.64) -- removes the one at Hunter Quarry, Bone County
engineGetModelNameFromID(16677) -- "des_quarrycut2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
691.07, 905.45, -38.64Hunter Quarry, Bone CountyMap

Same texture file

21 other objects use des_quarry.

Where this comes from

Checked on 29 September 2026.