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GTA San Andreas object

LODcunteRB07 object ID 3413

counxrefFar-away (LOD) modelPlaced 3×
Object ID
3413
Model name
LODcunteRB07
Texture file (TXD)
cunte_farmLOD
Draw distance
1200
Defined in
counxref.ide
Flags
132
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3413, 2766.76, 364.95, -4.49)
removeWorldModel(3413, 10, 2766.76, 364.95, -4.49) -- removes the one at Frederick Bridge, Red County
engineGetModelNameFromID(3413) -- "LODcunteRB07" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2766.76, 364.95, -4.49Frederick Bridge, Red CountyMap
2766.76, 463.99, -4.49Frederick Bridge, Red CountyMap
2766.76, 562.86, -4.49Frederick Bridge, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 2 models.

Same texture file

7 other objects use cunte_farmLOD.

Where this comes from

Checked on 29 September 2026.