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GTA San Andreas object

LODCE_logbarn02 object ID 3420

counxrefFar-away (LOD) modelPlaced 4×
Object ID
3420
Model name
LODCE_logbarn02
Texture file (TXD)
cunte_farmLOD
Draw distance
350
Defined in
counxref.ide
Flags
128
Placed in the world
4 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3420, -541.45, -74.29, 61.86)
removeWorldModel(3420, 10, -541.45, -74.29, 61.86) -- removes the one at The Panopticon, Red County
engineGetModelNameFromID(3420) -- "LODCE_logbarn02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-541.45, -74.29, 61.86The Panopticon, Red CountyMap
-536.4, -60.95, 61.99The Panopticon, Red CountyMap
-488.03, -175.27, 77.21The Panopticon, Red CountyMap
-472.87, -175.37, 77.21The Panopticon, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

7 other objects use cunte_farmLOD.

Where this comes from

Checked on 29 September 2026.