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GTA San Andreas object

LODCE_oldhut1 object ID 3421

counxrefFar-away (LOD) modelPlaced 3×
Object ID
3421
Model name
LODCE_oldhut1
Texture file (TXD)
cunte_farmLOD
Draw distance
350
Defined in
counxref.ide
Flags
128
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3421, -567.81, -177.48, 79.54)
removeWorldModel(3421, 10, -567.81, -177.48, 79.54) -- removes the one at The Panopticon, Red County
engineGetModelNameFromID(3421) -- "LODCE_oldhut1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-567.81, -177.48, 79.54The Panopticon, Red CountyMap
-532.88, -102.51, 64.43The Panopticon, Red CountyMap
2351.83, -652.92, 129.19North Rock, Red CountyMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

7 other objects use cunte_farmLOD.

Where this comes from

Checked on 29 September 2026.