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GTA San Andreas object

rbigcrate_LAS object ID 3621

LAxrefPlaced 7×
Object ID
3621
Model name
rbigcrate_LAS
Texture file (TXD)
dockcargo1_las
Draw distance
120
Defined in
LAxref.ide
Flags
2097280
Placed in the world
7 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3621, 2159.97, -2093.69, 17.86)
removeWorldModel(3621, 10, 2159.97, -2093.69, 17.86) -- removes the one at Willowfield, Los Santos
removeWorldModel(3688, 10, 2159.97, -2093.69, 17.86) -- its far-away model lod_rbigcrate_LAS
engineGetModelNameFromID(3621) -- "rbigcrate_LAS" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2159.97, -2093.69, 17.86Willowfield, Los SantosMap
2182.55, -2042.59, 17.94Willowfield, Los SantosMap
2192.9, -2580.87, 17.79Los Santos International, Los SantosMap
2387.8, -2580.87, 17.79Ocean Docks, Los SantosMap
2450.88, -2680.45, 17.79Ocean Docks, Los SantosMap
2486.57, -2194.53, 17.86Ocean Docks, Los SantosMap
2692.23, -2209.39, 17.86Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use dockcargo1_las.

Where this comes from

Checked on 29 September 2026.