GTA San Andreas object
dckwrkhut object ID 3626
LAxrefPlaced 5×
- Object ID
- 3626
- Model name
dckwrkhut- Texture file (TXD)
dockcargo1_las- Draw distance
- 120
- Defined in
LAxref.ide- Flags
2097280- Placed in the world
- 5 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(3626, 2197.98, -1970.56, 14)removeWorldModel(3626, 10, 2197.98, -1970.56, 14) -- removes the one at Willowfield, Los SantosremoveWorldModel(3770, 10, 2197.98, -1970.56, 14) -- its far-away model LODwrkhutengineGetModelNameFromID(3626) -- "dckwrkhut" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2197.98, -1970.56, 14 | Willowfield, Los Santos | Map |
| 2208.73, -2508.86, 13.98 | Ocean Docks, Los Santos | Map |
| 2507.37, -2640.07, 14.08 | Ocean Docks, Los Santos | Map |
| 2746.41, -2453.48, 14.08 | Ocean Docks, Los Santos | Map |
| 2795.83, -2394.24, 14.17 | Ocean Docks, Los Santos | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
4 other objects use dockcargo1_las.
Object IDs 3000 to 3999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAxref.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.