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GTA San Andreas object

dckwrkhut object ID 3626

LAxrefPlaced 5×
Object ID
3626
Model name
dckwrkhut
Texture file (TXD)
dockcargo1_las
Draw distance
120
Defined in
LAxref.ide
Flags
2097280
Placed in the world
5 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3626, 2197.98, -1970.56, 14)
removeWorldModel(3626, 10, 2197.98, -1970.56, 14) -- removes the one at Willowfield, Los Santos
removeWorldModel(3770, 10, 2197.98, -1970.56, 14) -- its far-away model LODwrkhut
engineGetModelNameFromID(3626) -- "dckwrkhut" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2197.98, -1970.56, 14Willowfield, Los SantosMap
2208.73, -2508.86, 13.98Ocean Docks, Los SantosMap
2507.37, -2640.07, 14.08Ocean Docks, Los SantosMap
2746.41, -2453.48, 14.08Ocean Docks, Los SantosMap
2795.83, -2394.24, 14.17Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use dockcargo1_las.

Where this comes from

Checked on 29 September 2026.