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GTA San Andreas object

rdwarhus object ID 3622

LAxrefPlaced 13×
Object ID
3622
Model name
rdwarhus
Texture file (TXD)
dockcargo1_las
Draw distance
120
Defined in
LAxref.ide
Flags
132
Placed in the world
13 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(3622, 2135.74, -2186.45, 15.67)
removeWorldModel(3622, 10, 2135.74, -2186.45, 15.67) -- removes the one at Willowfield, Los Santos
removeWorldModel(3687, 10, 2135.74, -2186.45, 15.67) -- its far-away model lod_rdwarhus
engineGetModelNameFromID(3622) -- "rdwarhus" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2135.74, -2186.45, 15.67Willowfield, Los SantosMap
2150.2, -2172.36, 15.67Willowfield, Los SantosMap
2162.85, -2159.75, 15.67Willowfield, Los SantosMap
2204.09, -2431.27, 15.77Ocean Docks, Los SantosMap
2210.31, -2413.66, 15.77Ocean Docks, Los SantosMap
2265.09, -2581.4, 10.71Ocean Docks, Los SantosMap
2265.09, -2549.64, 10.71Ocean Docks, Los SantosMap
2265.09, -2509.48, 10.71Ocean Docks, Los SantosMap
2382.96, -2244, 15.66Ocean Docks, Los SantosMap
2403.52, -2224.24, 15.66Ocean Docks, Los SantosMap
2450.51, -2419.54, 16.05Ocean Docks, Los SantosMap
2475.26, -2394.79, 16.05Ocean Docks, Los SantosMap
2503.54, -2366.51, 16.05Ocean Docks, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use dockcargo1_las.

Where this comes from

Checked on 29 September 2026.