CITObject IDsCIT Tools

GTA San Andreas object

veg_palwee01 object ID 623

vegepartPlaced 2×
Object ID
623
Model name
veg_palwee01
Texture file (TXD)
gta_tree_palm
Draw distance
150
Defined in
vegepart.ide
Flags
2097284
Placed in the world
2 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(623, 1695.25, 2080.08, 9.91)
removeWorldModel(623, 10, 1695.25, 2080.08, 9.91) -- removes the one at Redsands West, Las Venturas
engineGetModelNameFromID(623) -- "veg_palwee01" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1695.25, 2080.08, 9.91Redsands West, Las VenturasMap
1790.04, 2072.01, 9.52Harry Gold Parkway, Las VenturasMap

Same texture file

15 other objects use gta_tree_palm.

Where this comes from

Checked on 29 September 2026.