CITObject IDsCIT Tools

GTA San Andreas object

sm_fir_copse2 object ID 690

vegepartPlaced 22×
Object ID
690
Model name
sm_fir_copse2
Texture file (TXD)
gta_tree_pine
Draw distance
299
Defined in
vegepart.ide
Flags
2138244
Placed in the world
22 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(690, -55.27, -498.82, 1.95)
removeWorldModel(690, 10, -55.27, -498.82, 1.95) -- removes the one at Red County
engineGetModelNameFromID(690) -- "sm_fir_copse2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-55.27, -498.82, 1.95Red CountyMap
78.4, -750.17, 30.8Red CountyMap
79.1, -777.24, 30.09Los SantosMap
141.28, -591.82, 33.12Red CountyMap
142.8, -723.14, 40.03Red CountyMap
189.47, -602.76, 40.2Red CountyMap
191.12, -538.81, 44.53Red CountyMap
205.88, -515.88, 39.81Red CountyMap
222.34, -546.06, 49.25Red CountyMap
244.5, -613.92, 28.66Red CountyMap
274.91, -664.91, 2.03Red CountyMap
366.43, -641.21, 27.16Red CountyMap
493.25, -762.45, 57.71Richman, Red CountyMap
541.28, -823.49, 88.77Richman, Los SantosMap
1232.21, 538.23, 16.62Red CountyMap
1285.03, 459.98, 16.62Montgomery, Red CountyMap
1330.87, 493.77, 16.93Red CountyMap
1427.23, 160.73, 18.96Montgomery, Red CountyMap
1512.96, 408.78, 16.62Montgomery, Red CountyMap
1519.37, 72.75, 26.5Red CountyMap
1550.51, 142.12, 26.99Red CountyMap
1603.49, 402.35, 15.73Red CountyMap

Same texture file

24 other objects use gta_tree_pine.

Where this comes from

Checked on 29 September 2026.