GTA San Andreas object
sm_redwoodgrp object ID 694
vegepartPlaced 119×
- Object ID
- 694
- Model name
sm_redwoodgrp- Texture file (TXD)
gta_tree_pine- Draw distance
- 299
- Defined in
vegepart.ide- Flags
2138116- Placed in the world
- 119 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(694, -2908.07, -1778.48, 28.12)removeWorldModel(694, 10, -2908.07, -1778.48, 28.12) -- removes the one at Mount Chiliad, WhetstoneremoveWorldModel(784, 10, -2908.07, -1778.48, 28.12) -- its far-away model lod_redwoodgrpengineGetModelNameFromID(694) -- "sm_redwoodgrp" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -2908.07, -1778.48, 28.12 | Mount Chiliad, Whetstone | Map |
| -2896.33, -1811.23, 32.48 | Mount Chiliad, Whetstone | Map |
| -2875.16, -1180.12, 10.97 | Mount Chiliad, Whetstone | Map |
| -2856.05, -1163.34, 16.16 | Mount Chiliad, Whetstone | Map |
| -2851.27, -1458.84, 139.8 | Mount Chiliad, Whetstone | Map |
| -2834.78, -1678.73, 139.48 | Mount Chiliad, Whetstone | Map |
| -2829.18, -1145.68, 15.05 | Mount Chiliad, Whetstone | Map |
| -2806.31, -1787.45, 143.76 | Mount Chiliad, Whetstone | Map |
| -2800.72, -1488.39, 141.84 | Mount Chiliad, Whetstone | Map |
| -2793.47, -1680.27, 145.54 | Mount Chiliad, Whetstone | Map |
| -2727.63, -2020.98, 41.4 | Mount Chiliad, Whetstone | Map |
| -2702.53, -2079.3, 38.97 | Mount Chiliad, Whetstone | Map |
| -2642.54, -1003.81, 12.94 | Mount Chiliad, San Fierro | Map |
| -2620.12, -993.15, 15.17 | Mount Chiliad, San Fierro | Map |
| -2589.67, -2208.54, 29.82 | Whetstone | Map |
| -2588.24, -966.71, 19.66 | San Fierro | Map |
| -2579.97, -2231.74, 27.54 | Whetstone | Map |
| -2517.87, -1025.81, 102.24 | Mount Chiliad, San Fierro | Map |
| -2489.26, -1029.93, 102.24 | Mount Chiliad, San Fierro | Map |
| -2488.02, -1918.2, 300.05 | Mount Chiliad, Whetstone | Map |
| -2486.5, -2172.34, 34.38 | Mount Chiliad, Whetstone | Map |
| -2470.66, -2204.74, 29.42 | Whetstone | Map |
| -2455.88, -948.16, 15.37 | San Fierro | Map |
| -2452.73, -1898.48, 305.62 | Mount Chiliad, Whetstone | Map |
| -2441.61, -2167.73, 32.98 | Mount Chiliad, Whetstone | Map |
Showing 25 of 119 places.
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
24 other objects use gta_tree_pine.
- 670sm_firtallded
- 683sm_fir_group
- 684sm_fir_log02
- 685sm_fir_scabby
- 686sm_fir_dead
- 687sm_fir_
- 688sm_fir_scabg
- 689sm_fir_copse1
- 690sm_fir_copse2
- 693sm_redwood_
- 695sm_fir_scabtg
- 696sm_fir_scabt
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.