GTA San Andreas object
sm_veg_tree4_big object ID 691
vegepartPlaced 134×
- Object ID
- 691
- Model name
sm_veg_tree4_big- Texture file (TXD)
gta_tree_boak- Draw distance
- 150
- Defined in
vegepart.ide- Flags
2105476- Placed in the world
- 134 times
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(691, -1972.61, -259.74, 23.7)removeWorldModel(691, 10, -1972.61, -259.74, 23.7) -- removes the one at Doherty, San FierroengineGetModelNameFromID(691) -- "sm_veg_tree4_big" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| -1972.61, -259.74, 23.7 | Doherty, San Fierro | Map |
| -1820.92, 290.02, 18.79 | Downtown, San Fierro | Map |
| -1802.75, 280.84, 7.91 | Downtown, San Fierro | Map |
| -1793.24, 129.09, 12.12 | Easter Basin, San Fierro | Map |
| -1791.51, 166.81, 9.86 | Easter Basin, San Fierro | Map |
| -1791.1, 215.31, 13.32 | Easter Basin, San Fierro | Map |
| -1788.48, 317.96, 8.23 | Easter Basin, San Fierro | Map |
| -1782.08, -44.69, 11.18 | Easter Basin, San Fierro | Map |
| -1779.2, -19.02, 11.09 | Easter Basin, San Fierro | Map |
| -1777.87, -58.99, 8.76 | Easter Bay Airport, San Fierro | Map |
| -1696.34, 466.43, 29.54 | Easter Basin, San Fierro | Map |
| -1240.8, -1013.29, 156.72 | San Fierro | Map |
| -1209.45, -900.14, 128.71 | The Farm, Flint County | Map |
| -1198.61, -1140.07, 127.63 | The Farm, Flint County | Map |
| -1124.12, -888.86, 126.19 | The Farm, Flint County | Map |
| -1086.15, -1308.53, 128.35 | The Farm, Flint County | Map |
| -1081.15, -1162.48, 128.17 | The Farm, Flint County | Map |
| -1073.8, -1234.76, 128.08 | The Farm, Flint County | Map |
| -1069.48, -1135.68, 128.59 | The Farm, Flint County | Map |
| -1068.59, -1662.58, 75.03 | Leafy Hollow, Flint County | Map |
| -1024.44, -1088.57, 128.59 | The Farm, Flint County | Map |
| -1023.8, -1171.09, 128.59 | The Farm, Flint County | Map |
| -1023.63, -1213.67, 128.59 | The Farm, Flint County | Map |
| -1011.16, -1257.41, 129.63 | The Farm, Flint County | Map |
| -1010.2, -1146.1, 127.84 | The Farm, Flint County | Map |
Showing 25 of 134 places.
Same texture file
20 other objects use gta_tree_boak.
- 615veg_tree3
- 616veg_treea1
- 617veg_treeb1
- 618veg_treea3
- 669sm_veg_tree4
- 671sm_bushytree
- 672sm_veg_tree5
- 673sm_bevhiltree
- 700sm_veg_tree6
- 703sm_veg_tree7_big
- 705sm_veg_tree7vbig
- 706sm_vegvbbig
Object IDs 0 to 999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas vegepart.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.