CITObject IDsCIT Tools

GTA San Andreas object

sm_bushytree object ID 671

vegepartPlaced 101×
Object ID
671
Model name
sm_bushytree
Texture file (TXD)
gta_tree_boak
Draw distance
120
Defined in
vegepart.ide
Flags
2105476
Placed in the world
101 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(671, -2060.59, -995.31, 31.26)
removeWorldModel(671, 10, -2060.59, -995.31, 31.26) -- removes the one at Foster Valley, San Fierro
engineGetModelNameFromID(671) -- "sm_bushytree" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-2060.59, -995.31, 31.26Foster Valley, San FierroMap
-2047.45, -983.68, 31.26Foster Valley, San FierroMap
-2045.15, -992.18, 31.26Foster Valley, San FierroMap
-1694.81, 595.29, 23.88Downtown, San FierroMap
-1686.91, 604.27, 22.31Downtown, San FierroMap
-1680.38, 612.8, 23.76Downtown, San FierroMap
160.07, -1283.33, 69.32Richman, Los SantosMap
175.37, -1225.56, 77.38Richman, Los SantosMap
180.32, -1277.82, 69.76Richman, Los SantosMap
180.59, -1217.55, 77.47Richman, Los SantosMap
185.38, -1213.42, 77.43Richman, Los SantosMap
196.86, -1212.75, 77.16Richman, Los SantosMap
214.51, -1276.64, 62.26Richman, Los SantosMap
245.89, -1180.3, 74.13Richman, Los SantosMap
256.42, -1350.39, 51.97Richman, Los SantosMap
270.8, -1349.31, 52.16Richman, Los SantosMap
278.28, -1329.9, 52.34Richman, Los SantosMap
294.68, -1320.01, 52.52Richman, Los SantosMap
307.91, -1227.19, 74.45Richman, Los SantosMap
425.33, -1250.01, 48.72Richman, Los SantosMap
497.7, -1162.74, 62.43Richman, Los SantosMap
527.44, -1213.55, 42.97Richman, Los SantosMap
533.46, -1208.62, 43.32Richman, Los SantosMap
583.83, -1194.59, 39.3Richman, Los SantosMap
671.31, -1150.77, 16.66Vinewood, Los SantosMap

Showing 25 of 101 places.

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

Checked on 29 September 2026.