CITObject IDsCIT Tools

GTA San Andreas object

veg_tree3 object ID 615

vegepartPlaced 107×
Object ID
615
Model name
veg_tree3
Texture file (TXD)
gta_tree_boak
Draw distance
150
Defined in
vegepart.ide
Flags
2130052
Placed in the world
107 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(615, 298.33, -1235.45, 71.98)
removeWorldModel(615, 10, 298.33, -1235.45, 71.98) -- removes the one at Richman, Los Santos
engineGetModelNameFromID(615) -- "veg_tree3" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
298.33, -1235.45, 71.98Richman, Los SantosMap
341.28, -1221.34, 64.01Richman, Los SantosMap
346.92, 37.61, 4.86Blueberry, Red CountyMap
382.98, -1102.46, 73.27Richman, Los SantosMap
383.8, -1240.24, 50.99Richman, Los SantosMap
395.65, -1159, 77.52Richman, Los SantosMap
400.75, -1081.7, 78.15Richman, Los SantosMap
410.88, -1169.95, 76.2Richman, Los SantosMap
411.27, -1228.09, 49.96Richman, Los SantosMap
412.98, -1120.52, 74.46Richman, Los SantosMap
416.36, -1093.66, 82.66Richman, Los SantosMap
417.95, -1201.69, 45.09Richman, Los SantosMap
422.61, -1226.59, 49.96Richman, Los SantosMap
434.77, -1157.69, 70.76Richman, Los SantosMap
437.95, -1244.23, 46.26Richman, Los SantosMap
442.43, -1100.18, 81.02Richman, Los SantosMap
443.12, -1151.51, 69.71Richman, Los SantosMap
444.81, -1131.61, 70.8Richman, Los SantosMap
453.15, -1209.64, 34.56Richman, Los SantosMap
459.98, -1168.49, 61.32Richman, Los SantosMap
464.89, -1087.42, 79.5Richman, Los SantosMap
467.57, -1030.73, 96.34Richman, Los SantosMap
469.76, -1132.01, 68.27Richman, Los SantosMap
477.74, -1136.95, 67.91Richman, Los SantosMap
482.13, -1203.09, 44.31Richman, Los SantosMap

Showing 25 of 107 places.

Same texture file

20 other objects use gta_tree_boak.

Where this comes from

Checked on 29 September 2026.